†For SN# generation info see the '4D Serial Number Scheme' entry.
The first time 4D Compiler is run it will ask you for a serial number and then to insert it's key disk - it will then create a hidden file 'xx' at the root level of the volume that 4D Compiler is on - this file is used instead of you having to insert the key disk from then on.
Procedure for making 4D Compiler 2.3 68K create a valid xx file using MacsBug:
#1) Make a physical disk image of the installer disk 1 or have any formatted HD Disk handy
then follow this procedure EXACTLY (note <cr> indicates you press return)
#2) Delete any/all old xx (hidden) file(s) and Compiler prefs
#3) Quit all other running applications.
#4) Run 4D Compiler 2.3 68K.
#5) Personalize and enter any valid serial number such as: '20996169929821'
#6) Dialog will come up asking for the key disk
#7) Break into debugger and type:
ATB FreeDialog;G<CR>
#8) physically insert the disk mentioned in step #1.
#9) Debugger will now pop up. Type(Note: S0 stands for step-over ie O in SO is a letter not zero):
ATC;SO D;BR :+40F2;G<CR>
#A) Debugger will now pop up at CODE #2 +40F2, type
BRC;PC=PC+4;G<CR>
#B) Quit and Run again - will not ask for key disk again unless you made an error. If so start over
-
4D Dev/Runtime Key Disk
v3.2 (68K) Bypass
v3.2 File Format
†Install the 68K version of 4D 3.2 from the images.
The first time 4D is run it will ask you to insert it's key disk - it will then create a hidden file 'xb' (Developer) or 'xc' (Runtime) at the root level of the volume that 4D is on - this file is used instead of you having to insert the key disk from then on.
Procedure for making 4D 3.2 Dev/Runtime 68K create a valid 'xb'/'xc' file using MacsBug:
#1) Make a physical disk image of the installer disk 1
then follow this procedure EXACTLY (note <cr> indicates you press return)
#2) Delete any/all old xb (hidden) file and ACI prefs files/folders if present
#3) Quit all other running applications
#4) Break into debugger and put A-Trap break on _Eject by typing:
ATB EJECT;G<CR>
#5) Run 4D, the debugger will pop up, then type:
ATC;SO 6;BR :+5D2;G<CR>
#6) Dialog will come up asking for key disk - physically insert disk 1 into the drive now
••• in step #7 it is critical to include the 'BRC' as runtime code checksumming is done •••
#7) Debugger will come up now at main4+5D2. Type:
BRC;PC=PC+4;G<CR>
#8) Dialog will come up asking for name/owner/sn# - Click cancel - program will quit
#9) Run again - will not ask for key disk again unless you made an error - if so start over
#A) Personalize and enter a valid serial number and your done.
••• Version: "3.2 File Format" •••
4D 3.2 Developer Key Disk/SN# Info
The first time 4D is run it will ask you to insert it's key disk - it will then create a hidden file 'xb' at the root level of the volume that 4D is on - this file is used instead of you having to insert the key disk from then on - interestingly this files contents are independent of the key disk. The #948 byte 'xb' file format is:
[+#00,#39] #40=$28 byte header (20 words of generated data - see below)
[+#40,#43] $00000388 - longword containing the size of the 'FON#' #12 resource
[+#44,#948] the data from the 'FON#' #12 resource
The first #40 bytes are generated with the following code - it is unclear what their use is -- as although Random is predictable starting from a given seed, TickCount is not as the timings would vary with hardware and other software that is running and so should not be reliably reproducable (perhaps this is a red herring?):
short i,rand;
unsigned long temp,ticks;
for (i=0;i<20;i++)
{
rand=Random();
ticks=TickCount() % 1000;
xbData[i*2]=ticks+rand;
}
Format of the ACI prefs 'ICN*' resource (the only resource/data present)
These three resource contain (in increasing numerical order) the pascal strings you entered in the personalization dialog exclusive-or'd (cyclically if >9 bytes) against the (mungered from seperate pieces so as not to be spotable in the code) fixed string 'DOminiQUE', with the expeception of the length byte which is left alone.
†For key disk info see the entry: '4D Dev/Runtime Key Disk'
For SN# generation info see the entry: '4D Serial Number Scheme'
••• Version: "3.0.1" •••
Partial Crack to get around the key disk:
1. Install the program
2. Make a copy of the program
3. Make the following changes in the copy:
CODE 31+$22E From 66 to 60
CODE 31+$290 From 6700 FE82 to 4E71 4E71
CODE 31+$44C From 6600 10FE to 4E71 4E71
4. Run the copy and enter a serial number
This will create a preferences file on the hard drive
5. Delete the copy and run the original because the changes
cause crashes in the program. You will however no longer be asked for
a key disk at startup.
-
4D Insider
v2.0.1
11305970911491
-
4D Online Help
v3.0.5
123456400
654321301
†The SN# algorithm is as follows:
num1=First six digits of the serial number
num2=((num1%7)*100)+((num1%3)*10)+(num1%2)
SN#=<num1><num2>
Thus if num1=654321, num2=(3*100)+(0*10)+(1)=301 so SN#='654321301'
Note: only the numerical value of <num2> is significant, so we could also use '654321000000301'
-
4D Runtime
v3.2
†For key disk info see the entry: '4D Dev/Runtime Key Disk'
For SN# generation info see the entry: '4D Serial Number Scheme'
-
4D Serial Number Scheme
vVarious
†4D SN# Scheme Info
==================
The following is C (or in the later cases pseudo) code to generate and/or check 4th Dimension serial numbers. This information applies to the following products, whose minLength and mult paramaters are listed:
Product minLength mult
================ ========= ====
4D Insider 1.0.1 4 5
4D Insider 2.0.1 4 59 which is equivalent to 9 since (a+b)%c=(a+(b%c))%c
I will present two entirely different methods for generating serial numbers. The simplest, most direct method of attack is to restrict the problem domain to that of entirely numeric serial numbers. This approach removes the difficulty imposed by the "(SNStr[k]>='A')" test - but imposes the lesser restriction that SNStr[Len] is '0' or '1' in general (specific counterexamples exist). Thus we can arbitrarily choose digits for the first (mid-1) odd index characters, the 2nd to last (len-1) character (actually this character can even be an alpha), while the last character is choosen as '0' or '1'. Once those choices have been made it is a fairly straight forward procedure to calculate the remaining first (mid-1) even index numeric characters. The procedure is as follows
Step
====
#1 Choose len such that len>=minLength and len%2=0
#2 Set mid=len/2
#3 Choose numeric characters to occupy the first (mid-1) odd index positions of SNStr
#4 Choose numeric or alpha character to occupy SNStr[len-1]
#5 Choose numeric character '0' or '1' to occupy SNStr[len]
#6 if len%2=1 (len is odd) then choose an arbitrary character for SNStr[len-3]
#7 Calculate the constant specialA= myVal(SNStr[len])
#8 Calculate the initial value of specialB=((myVal(SNStr[len-1])^specialA)+mid)%10
The next method I present gets around the no non-digit characters (but last character must be a '0' or '1') restriction at the cost that we must work the problem both forwards and backwards. This technique comes about by noting that the "(SNStr[k]>='A')" test is only dependent upon the first (mid-1) characters of SNStr. Thus if we arbitrarily select the last two and these characters within the restriction(s) this test imposes we can solve for the remaining (next mid-1) characters in a two part process.
First we must note that the test implies that: isAlpha(SNStr[k])=isAlpha(SNStr[2*k-1])
ie for Len=14
k 2*k-1
= =====
6 11
5 9
4 7
3 5
2 3
1 1
thus for Len=14
Char 000000000011111
Index 012345678901234
---------------
SNStr[]="\p?xxyxzy?x?z???"
where each character marked with and x,y, or z must be the same type (alpha or digit) as the other characters so marked. In this case, we are only choosing the first 6 characters, so we must be sure that the characters at indexes 2,3 and 5 are either all digits or all alpha's - and when we are solving for the next six characters we must restrict our solutions to those in which the characters at indexes 7,9, and 11 match those that we choose at 4,5 and 6 respectively. Now as far as solving for our 6 remaining unknowns at positions 7 thru 12 we note that we must work the indexes in the same order as our loop since specialB is an (modular) recurrence equation. Thus, since the index interdependencies between specialB and specialC are (respectively - in the order we must solve them):
step 2*k-1 2*i
==== ===== ===
1 11 2
2 9 4
3 7 6
4 5 8
5 3 10
6 1 12
and we have already specified the characters at indexes 1 thru 6 it is clear that we must first solve (backwards) for the characters at positions 11,9 and 7 by calculating specialB as a function of itself and specialC and specialA; then we must solve (forwards) for positions 8,10 and 12 by (direct) calculation of specialB from itself and specialA. Both of these calculations can lead to multiple solutions (which is fine) due to modular arithmetic and the increased degrees of freedom in the pseudo (since the first 6 characters are not independent of themselves) independent variables (characters).
We must also note that in general we must have specialA=myVal(SnStr[len]) in a small enough range 0..n that will allow us to solve equations of the form:
u + (v^specialA)=w mod 10 for the variable v=0..9 or 10..35 or 0..35 where both u,w=0..9
u + x =w mod 10 ,where x=v^specialA
(u + x)%10 =w ,which implies u+x=w+10*j, integer j>=0 (and j<=4 in our case)
thus we have x=w-u+10*j, 0<=j<=4 or simply
v=(w-u+10*j)^specialA , j=0..4 such that v=0..9 or 10..35 or 0..35
but being able to generally satisfy the first range v=0..9 requires that specialA be constrained to 0..1 This range is also sufficient to guarantee that the other ranges of v are satisfied by some value of j in 0..4
Step
====
#1 Choose a len such that len>=minLength, if len%2=1 then SNStr[len-3] can be any character.
#2 Choose the last two characters - the last character must be '0'..'9','A'..'V'
(note you can do this in many ways and still get the value for myVal(SNStr[len-1]))
#3 Choose the each of the first six character from '0'..'9','A'..'Z' with the constraint that the
characters at indexes 2,3 and 5 are either all digits or all alpha's.
#4 Calculate the constant specialA= myVal(SNStr[len])
#5 Calculate the initial value of specialB=((myVal(SNStr[len-1])^specialA)+mid)%10
v=(specialB+10*j)^specialA such that j in 0..4 and v in 0..35
ie (in pseudo code):
j=0
repeat
calculate v=(specialB+10*j)^specialA
increment j
until (j=5)
pick a valid value of v from the values just calculated
#J if (i<(mid-1)) goto step#G
EX: For 4D insider 1.0.1 choosing the initial values SNStr[]='AAAAAA??????50' leads
to the following (3*4*3*4*2*4*4) 4608 valid serial numbers. (for any given SN# you may choose for each index any one of the characters in that indexes column)
SNStr[]='\pAAAAAAB3F0H150'
LDPARBF
VNZK LP
X U VZ
thus some serial numbers would be:
'AAAAAABDZUR1F0'
'AAAAAAB3F0H150'
'AAAAAAB3ZARBZ0'
In fact if we made the SN# 15 characters long we could arbitrarily choose the 13th character and get at least 4608*36=165888 valid serial numbers that all began with 'AAAAAA' and ended with '0' !!! (actually more since any character would work not just '0'..'9' 'A'-'Z')
-
4D Server
v1.5
ID 09822727A44E3C8
S/N 92019594
LIC# 82C740E7EB64CCCD
-
4th Dimension
vAll
†See '4D <product name>'
-
5PM Term
vAll
AICDBP-HHIJLD-FPTAJF-IBHBIM
-
8 Ball Deluxe
v1.0.1
6267EM11002
†Place the contents from all three disks into a folder and run the application. Let it uncompress all three files, when it gets to the Registration Dialog, CANCEL it and exit to Finder. Change:
CODE 4+$1B8E From: 660E To: 600E
CODE 4+$1BAC From: 670E To: 600E
or try
After you first take it off the disks, run it once so that it will decompress itself, then cancel and change:
To use anything as a registration number:
This part changes the application tampering check:
CODE 4+$1BAC From: 670E To: 600E
This part changes the dialog handling procedure:
CODE 4+$2E47 From: 670E To: 600E
Also
To really crack 8-Ball Deluxe, after you’ve done the crack, change:
CODE 2+$2EB2 From: 67 To: 60
Then you can copy the files all over the place.
OK, now to spice up your game:
To get infinite lives:
{How do you end the game? I dunno… Try it for practice!!!}
CODE 5+$3EEA From: 661C To: 601C
To set your number of lives:
CODE 5+$371E From: 0004 To: Whatever! Ex.
1 = $0001
2 = $0002
4 = $0004
9 = $0009
10 = $000A
11 = $000B
16 = $0010
17 = $0011
Get the idea? Remember to make sure it's 4 characters long when you type it in! Also, when you play, you’ll only see a '-' for your ball, because it thinks that because you've got n balls left, and it ends at 4 (5?), you’ve got
4 (5?) - n (Probably a negative number) left!
-
A-10 Attack
v1.0
1523995795
-
Aaron
v1.1.1
†To Register Aaron (any version):
Keep the Return key pressed during the computer boot up.
That will register Aaron.
-
AboutFace
v1.3
1022446
-
AD (After Dark)
v3.0
ADM-00670-6681
ADM-21289-8489
ADM-30306-9708
ADM-75689-8965
ADM-90213-6771
ADM-90213-6772
†If you need more serial numbers, you can change the last digit of any of the ones above.
-
AD Loony Tunes
v1.0
xxx-00670-6681
-
AD Snoopy Fun Pack
v1.0
000-FPA0-000004
-
AD Star Trek Next Generation
v1.0
NGM-00670-6681
ZQM-35600-2587
-
AD Star Trek Screen Saver
vAll
EAM-30306-9708
KAM-21289-8489
STM-00670-6681
†ADga 1+$864 From: 6706 To: 6006
ADga 1+$882 From: 6604 To: 6004
ADga 1+$896 From: 6704 To: 6004
ADga 1+$8F4 From: 57C0 To: 4E71
Anything will work as a serial number when running the Installer program - you cannot just drag the control panel into your System Folder. The Name, Organization, and Serial Number are stored in the 'InaP' resources in the After Dark control panel. They are encrypted - didn't bother to figure the method that out.
Open up the PageMaker App itself with ResEdit (or your favorite Brand X resource editor) and find the 'KXRX' resource. The net ID number is located between offsets 0A and 1F inclusive. You will find all of the bytes at these offsets have already been zeroed. Change them to whatever makes you happy (as long as it's unique for each machine on the net).
==========
v1.1
Search for: 6B00 00F4 203C 0000
Change to: 6000 " " " " " "
Search for: 670E 4267 4EBA FCF0
Change to: 600E " " " " " "
Search for: 670C 4267 4EBA FCD4
Change to: 600C " " " " " "
==========
v1.2
Search for: 676E 4267 2F07 4EAD
Change to: 606E " " " " " "
==========
Pagemaker Ser. # Removal:
To erase the serial number of Page Maker:
- Start Fedit
- Open File Page Maker
- Read sector 0 of the file
- At location $158 you will find a string like “xxxx 69xx xxxx 69xx xxxx
xxxx” which is the serial number. They, of course, encoded it but with a
simple key. They used the creator string "ALDU" and pass each letter in
turn to encode each number of the serial number.
Ex.:
$71 XOR $41 (A) = $30 (0)
$7E XOR $4C (L) = $32 (2)
$69 XOR $44 (D) = $2D (-)
and so on...
- If you just change the numbers to put out a 00-000-00000, the program bombs
out of its skull.
- A little more digging uncovers the preceding two bytes. $156 is the address
where the serial number check begins. It is normally a $0D so the checking
doesn’t begin until the 6th number ($15D) in the serial number string
(which starts at $158).
- $157 is the number of digits to print in the serial number box when the
program starts. If the number is less then $0C (original number), the
string “Serial number” before the actual number doesn’t get printed.
- So, to turn the number to 00-000-00000:
* Read sector 0 of the Page Maker file
* Go to byte $156
* Hex modify: 0D0C XXXX 69XX XXXX 69XX XXXX XXXX
To: 140C 717C 6965 717C 6965 717C 7465
* Write the sector back
-
Adobe PageMill
v1.0
Multiple User
APW100R3100001-010-555
APW100R3100002-010-184
APW100R3100003-010-817
APW100R3100004-010-450
APW100R3100005-010-367
APW100R3100006-010-716
APW100R3100007-010-349
APW100R3100008-010-982
APW100R3100009-010-615
APW100R3100010-010-517
Single User
APW100R3101471-534
-
Adobe Photoshop
v3.0.4
PSW303R3232323-005-448
v3.0Mac-5User
PSW300U3100051-005-113
PSW300U3100052-005-746
PSW300U3100053-005-379
PSW300U3100054-005-296
PSW300U3100055-005-645
PSW300U3100056-005-278
PSW300U3100057-005-911
PSW300U3100058-005-544
PSW300U3100059-005-177
PSW300U3100060-005-363
PSW300U3100061-005-712
PSW300U3100062-005-345
PSW300U3100063-005-978
PSW300U3100064-005-611
PSW300U3100065-005-244
PSW300U3100066-005-877
PSW300U3100067-005-510
PSW300U3100068-005-143
PSW300U3100069-005-776
PSW300U3100070-005-678
PSW300U3100071-005-311
PSW300U3100072-005-944
PSW300U3100073-005-577
PSW300U3100074-005-210
PSW300U3100075-005-843
PSW300U3100076-005-476
PSW300U3100077-005-109
PSW300U3100078-005-742
PSW300U3100079-005-375
PSW300U3100080-005-277
PSW300U3100081-005-910
PSW300U3100082-005-543
PSW300U3100083-005-176
PSW300U3100084-005-809
PSW300U3100085-005-442
PSW300U3100086-005-359
PSW300U3100087-005-708
PSW300U3100088-005-341
PSW300U3100089-005-974
PSW300U3100090-005-876
PSW300U3100091-005-509
PSW300U3100092-005-142
PSW300U3100093-005-775
PSW300U3100094-005-408
PSW300U3100095-005-325
PSW300U3100096-005-674
PSW300U3100097-005-307
PSW300U3100098-005-940
PSW300U3100099-005-573
PSW300U3100100-005-860
PSW301U3100000-005-226
PSW301U3100001-005-859
PSW301U3100002-005-492
PSW301U3100003-005-125
PSW301U3100004-005-758
PSW301U3100005-005-391
PSW301U3100006-005-308
PSW301U3100007-005-657
PSW301U3100008-005-290
PSW301U3100009-005-923
PSW301U3100010-005-825
PSW301U3100011-005-458
PSW301U3100012-005-375
PSW301U3100013-005-724
PSW301U3100014-005-357
PSW301U3100015-005-990
PSW301U3100016-005-623
PSW301U3100017-005-256
PSW301U3100018-005-889
PSW301U3100019-005-522
PSW301U3100020-005-424
PSW301U3100021-005-341
PSW301U3100022-005-690
PSW301U3100023-005-323
PSW301U3100024-005-956
PSW301U3100025-005-589
PSW301U3100026-005-222
PSW301U3100027-005-855
PSW301U3100028-005-488
PSW301U3100029-005-121
PSW301U3100030-005-307
PSW301U3100031-005-656
PSW301U3100032-005-289
PSW301U3100033-005-922
PSW301U3100034-005-555
PSW301U3100035-005-188
PSW301U3100036-005-821
PSW301U3100037-005-454
PSW301U3100038-005-371
PSW301U3100039-005-720
PSW301U3100040-005-622
PSW301U3100041-005-255
PSW301U3100042-005-888
PSW301U3100043-005-521
PSW301U3100044-005-154
PSW301U3100045-005-787
PSW301U3100046-005-420
PSW301U3100047-005-337
PSW301U3100048-005-686
PSW301U3100049-005-319
PSW301U3100050-005-221
v3.0.1
PDA200100141-356
PMW200100345-605
PCA100000100-953
PDA100000915-575
PCA200102249-484
PCA200110733-522
PDA100001185-501
PDA100001018-372
PCA200108975-448
PCA200102474-344
PCA107011754-639
PHW200100021-751
PCA100000915-575
PCA100002582-359
-
Adobe Premiere
v4.0
PRX200100002-025-609
PRW400U3100000-290
PRW400U3100001-923
PRW400U3100002-556
PRW400U3100003-189
PRW400U3100004-822
PRW400U3100005-455
PRW400U3100006-372
PRW400U3100007-721
PRW400U3100008-354
PRW400U3100009-987
PRW400U3100010-889
PRW400U3100011-522
PRW400U3100012-155
PRW400U3100013-788
PRW400U3100014-421
PRW400U3100015-338
PRW400U3100016-687
PRW400U3100017-320
PRW400U3100018-953
PRW400U3100019-586
PRW400U3100020-488
PRW400U3100021-121
PRW400U3100022-754
PRW400U3100023-387
PRW400U3100024-304
PRW400U3100025-653
PRW400U3100026-286
PRW400U3100027-919
PRW400U3100028-552
PRW400U3100029-185
PRW400U3100030-371
PRW400U3100031-720
PRW400U3100032-353
PRW400U3100033-986
PRW400U3100034-619
PRW400U3100035-252
PRW400U3100036-885
PRW400U3100037-518
PRW400U3100038-151
PRW400U3100039-784
PRW400U3100040-686
PRW400U3100041-319
PRW400U3100042-952
PRW400U3100043-585
PRW400U3100044-218
PRW400U3100045-851
PRW400U3100046-484
PRW400U3100047-117
PRW400U3100048-750
PRW400U3100049-383
PRW400U3100050-285
PRW400U3100051-918
PRW400U3100052-551
PRW400U3100053-184
PRW400U3100054-817
PRW400U3100055-450
PRW400U3100056-367
PRW400U3100057-716
PRW400U3100058-349
PRW400U3100059-982
PRW400U3100060-884
PRW400U3100061-517
PRW400U3100062-150
PRW400U3100063-783
PRW400U3100064-416
PRW400U3100065-333
PRW400U3100066-682
PRW400U3100067-315
PRW400U3100068-948
PRW400U3100069-581
PRW400U3100070-483
PRW400U3100071-116
PRW400U3100072-749
PRW400U3100073-382
PRW400U3100074-299
PRW400U3100075-648
PRW400U3100076-281
PRW400U3100077-914
PRW400U3100078-547
PRW400U3100079-180
PRW400U3100080-366
PRW400U3100081-715
PRW400U3100082-348
PRW400U3100083-981
PRW400U3100084-614
PRW400U3100085-247
PRW400U3100086-880
PRW400U3100087-513
PRW400U3100088-146
PRW400U3100089-779
PRW400U3100090-681
PRW400U3100091-314
PRW400U3100092-947
PRW400U3100093-580
PRW400U3100094-213
PRW400U3100095-846
PRW400U3100096-479
PRW400U3100097-112
PRW400U3100098-745
PRW400U3100099-378
PRW400U3100100-665
MBW400R100000-581
MBW400R100001-180
MBW400R100002-779
-
Adobe Print Central
v4.0 PPC
65-4003-303403776
-
Adobe Screen Ready
v1.0
SRW100R7100738-841
SRW100R7500686-387
-
Adobe Streamline
v3.0
SAW300R3113443-487
SAW300R3100127-190
-
Adobe SuperATM
v3.5-3.6
GHB100R3100136-472
GHW100R3106316-197
-
After Dark
vAlias
Please see the entry AD (After Dark)
-
After Dark Modules
vAll
See 'AD <module Name>'
-
AgentDA
v2.1.3
179105018
v2.0
101208510
-
Aladdin Desktop Tools
v1.0.1
ADTB-778-055000
v1.0
ADTB-778-010000
-
Alien Action Dome
v1.0
10401200
-
Alsoft Power Pack
v1.0.7
PO017018 (2nd char=Letter 'O' not zero)
vAll
PS001604(001)
-
Amapi
v2.0
3470602389
-
Andromeda 3D Series II
v2.0.1
0P20000000-0051
all 0's are zeros
-
Andromeda 3D Series III
vAll
5M30400120-0441
-
Animation Stand
v2.0.2
201063
202012
-
Apple Media Tool
v1.2
AMT00-00000-4304-048
-
AppleShare
v4.1
B-341-UFD-170-QEC-309-IBZ-461-QYV-340
B-341-UFD-170-QEC-309-ICJ-348-VZJ-340
B-341-UFD-170-QEC-309-ICI-155-NEE-340
B-341-UFD-170-QEC-309-ICI-218-QVH-340
B-341-UFD-170-QEC-309-ICI-025-MNQ-340
v4.0.2
B-341-VFD-170-QEC-381-ICV-075-GSN-340
v4.0
B-341UFD-170-QEC-357-HZM-484-XDG-340
vWindows
U-341-UFD-170-QEC-381-HUJ-185-IOI-340
- put in the AppleShare Windows client software
-
AR8000 Toolkit
v1.1.1
AR1020RBYOFWQRMH0HCOY
-
Armor Alley
v1.1
EXC2H3Y
EXC53RH
EXC5F33
EXCA992
EXCE8AT
EXCEDJM
EXCJMBF
EXCLBL6
EXCMTCN
EXCNCEP
EXCQRF5
EXCRR6X
EXCSDLL
EXCY2PP
EXD3XPA
EXD89FT
EXDB85R
EXDFPA5
EXDGPPG
EXDH8NL
EXDLAB2
EXDMWHM
EXDREBM
EXDS2QL
EXDTCHB
EXDTY9M
EXDYGQX
EXE3NMF
EXE669P
EXE9583
EXE9QQ3
EXEALLY
EXEDA9C
EXEEXRF
EXEFRMC
EXEHR25
EXEMPJL
EXEQR3E
EXESPMC
EXESXH2
EXEW6T5
EXEXSS3
EXF26LF
EXF3NWH
EXF58G6
EXF5HF6
EXFCBTG
EXFCJXJ
EXFFBFB
EXFFEHW
EXFLMYX
EXFNQ82
EXFR2NC
EXFSNBN
EXFWLQX
EXFWRHR
EXFX6NQ
EXG2A96
EXG563R
EXG8YW2
EXG9G9F
EXG9T2H
EXGBDS5
It appears that
any variation of the
C9X53TA serial
number works fine:
C9X53TA
C9X53TB
C9X53TC
etc.
also:
A3A56T3
A3A56T5
A3A56T8
A3A56D8
v1.0.1
PWPWD92
PWPX939
PWX2QHX
PWX8TX3
PWX963Y
PWX99W6
PWXCAF9
PWXDEB2
PWXFL8Q
PWXL55F
PWXL98N
PWXN59J
PWXQHGF
PWXQNAH
PWXQNDN
PWX56SM
PWXT8BA
PWXWNQ9
PX29LNM
PX2B5N8
PX2BAHW
PX2D8E9
PX2DTES
PX2E9T8
PX2EQSG
PX2ES8L
PX2F9T6
PX2HF8Q
PX2J9YE
PX2JN98
PX2LFLM
PX2LLT5
PX2MD9A
PX2MW6X
PX2NPX5
PX2PY2R
PX2QAE8
PX2QP3X
PX2T3B6
PX2TJL9
PX2W6DW
PX2W6HY
PXC6FHX
PXC8A59
PXC8DWS
PXCBG5J
PXCEJJ9
PXCETED
PXCF5SS
PXCGRFQ
PXCHWSM
PXCJ3Q2
PXCJD35
PXCMN6B
PXCP3CA
PXCT52Y
vAll
3P6GXEH
8CW659X
H3PJ69D
HQQCDHA
JMNR9SC
DE5A8R3
† To play a multiplayer game of Armor Alley, each copy needs to be registerred with a different serial number. These serial numbers are for Armor Alley™ 1.0.1. Some may have typos. Just make sure there is no Armor Alley prefs file in the system folder so you can register Armor Alley with a new serial number.
EFFECT: Disables network serial number checking.
HOW TO: Open CODE resource 6
at offset 03CE, change words to $4E71 4E71
All patchs, open the Armor Alley suspended game file with a hex editor such as the Norton Disk Editor
# Change the number of helicopters you have - offset 3ECA - 3ECB - change the two bytes to the number of helicopters you want (ie. 0064 = 100 helicopters)
# Change the number of funds you have - offset 3ECC - 3ECD - change the two bytes to the number of funds you want (ie. 5000 = 20480 funds) - NOTE: Funds go up as forces go further in the field, if funds go over 7FFF they will become captured; I recommend 5000 as a safe figure (and a lot of funds)
# Change the number of machine gun bullets (or those silly non- tracking missiles) you have - offset 3F84 - 3F85 - change the two bytes to the number of bullets you want (ie. FFFF = 65535 bullets) - NOTE: FFFF will show up as -1 on the display in Armor Alley. The bullet count will continue counting -2,-3,-4 until it gets to 7FFF where it will start counting down from there (effectively 65535 bullets)
# Change the number of bombs you have - offset 3F86 - 3F87 - change the two bytes to the number of bombs you want (ie. FFFF = 65535 bombs) - NOTE: The rules for bombs are the same as for bullets
# Change the number of missiles you have - offset 3F88 - 3F89 - change the two bytes to the number of missiles you want (ie. FFFF = 65535 missiles) - NOTE: The rules for missiles are the same as for bullets
# Change the number of men in your helicopter - offset 3F8A - 3F8B - change the two bytes to the number of men you want in your helicopter (ie. FFFF = 65535 men in your helicopter) - NOTE: The rules for men are the same as for bullets - NOTE: When you drop men your funds increase rapidly because you get funds for equipment as it is further out in the field
-
Arrange
v2.0
CWC144NG
-
Arrange-It
v1.0.2
ARM9300533
-
ArtWORKS
v1.0
†This is a two step crack:
Step #1: To get bogus personalization info into the program, and have the program init itself, change:
CODE 148+$00DC From: 6728 To: 6028
+$0116 From: 6670 To: 4E71
+$011E From: 6D66 To: 4E71
+$018A From: 6714 To: 6014
+$07E2 From: 670A To: 4E71
Run the program and personalize it, then quit and:
STEP #2: To make it believe the personalization is valid and skip repersonalizing, change:
CODE 14+$09B2 From: 6400 0224 To: 6000 0224
+$0BDE From: 6E00 0094 To: 4E71 4E71
Now you should have a personalized artWORKS that works perfectly!
Note this may or may not remove the network copy protection, but I think it probably does.
-
Astound
v2.0
3006005109
v1.x
1.x3006005109
3004400378
-
AudioShop
v2.0.1
514.200.00016351
-
Authorware Pro
v3.0
20030-0979-1236-56383
v2.2.0
3028-7078-3072
-
AXS OnLine Reader
v1.0.3
TNJFDC
†The serial number generating algorithm is as follows:
DesiredNum=0;
for (i=0;i<6;i++) DesiredNum|=CharMapIndexValue(SNStr[i+1])*Mult[i];
Where:
DesiredNum=10007*k, for some k>0.
Mult[]={33554432,32768,32,1024,1,1048576} // note these are integral powers of 32
CharMap | 00000000001111111111222222222233
Index Val | 01234567890123456789012345678901
---------+---------------------------------
SNStr Char| thequickbrwnfxjmpsvazydg23456789
Example: if we let k=666 then Desired Num=6664662, now 6664662 = {0,6,11,12,14,22} in base 32 which is transformed into {0,11,14,12,22,6} by the mapping {a,b,c,d,e,f}->{a,c,e,d,f,b} thus the corresponding serial number is "TNJFDC"
-
Bar Code Pro II
v2.0.8
9074-545 TN293 45501
-
Bar Code Pro UPC
v1.0
230,780,677,334,210
†When Bar Code Pro first launches after installation it will ask for the number
of bar codes used in the US last year (from the manual on page).
-
Batch It!
v1.0
53060XXXXX ,where each X=Any Char
-
Binuscan
v1.0
SN#: 16849
Password 1: QRBs2LBUeY4
Password 2: vUEpAVINq8C
-
Black Night
v1.0
0000000D1FF113F
-
Blood Bath
v1.6
†sgtrock - invincible
badass - all weapsons
-
Boris Filters
v1.0
8F002G-03B8M09-123DL
-
Brainhex
v1.0
†ID :Registered
Code :mental
ID :John Doe
Code :american maid
ID : <---(3 <option>-spaces)
Code :bad dog
ID :=-BOOK-WORM->
Code :buckaroo banzai
-
CalcWorks
v1.5
(Hold down option key when clicking on Register)
Name :(can be anything)
Serial Numbers:1000000740
1111111128
1234567846
1BOOKWM036
v1.4.x
0000000416 'Anonymous'
†••• Version: "1.4.x" •••
To register: bring up the about box, then hold down the option key and click the 'Register…' button.
Note: This program used to be called ProCalc.
or
To prevent the registration notice to appear every 3 days do the following:
• Open the CalcWorks application with a resource editor (ResEdit, Resorcerer, etc.)
• Open the CODE resource ID number 2 ("Main")
• Go to offset $0011B2
• Change 4EBA 3F72 to 4E71 4E71
• Save the changes…
-
Calendar Maker
v4.1
2000000
v4.0
300870
300876
-
CameraMan
v2.0
CMSV0336
-
Canvas
v5.0b2
1565464
v3.5.2
3001700735
3860817489
†••• Version: "3.5.2" •••
To kill the ser# protection:
Search for: 6D00 FE94 0C6E
Change to: 600C " " " "
-
Cartesia Map Art - Clip Art Pack
vAll
CPH067-305
-
Cartesia Map Art - World & USA
vAll
DSBH065-585
-
CatFinder
v1.5.5
shadow fax
109176985
235642596
235983691
258605775
453029002
687233582
750013862
857605513
921358721
-
CD Copy
v1.0
C.012169
-
CD Directory
v1.0.2
0400-0200-1345-9154
0400-5678-9012-5236
-
CD-Copy (Astarte)
v1.0e
C.012169
-
ChemOffice Pro
v3.5
SERIAL: 99999
Reg CODE: VWHFAJWO
(might be a zero at the end)
-
Chromassage
v1.0
CH1-1500349
-
Chuck Yeager's Air Combat
v1.0
†To prevent the copy protection dialog from appearing:
'CODE' #9
+44C4 4E56->4E75
-
CinePack Toolkit
v1.0
1\15:90.99014:2756968448A45421:N/0
1\15:90.99014:2558263296987C21:N/0
1\15:90.99014:1481572352584F21:N/0
-
Civilization
v1.1.2
v1.0.8
v1.0.7
vQ&A List
vCheats
†Bypass the question dialog box - CODE 9, offset 2D4E - change 4EBA 0014 to 4E71 4E71 - CODE 9, offset 2D56 - change 6608 to 6008
Give yourself extra cash - Your available funds are stored in Intel notation (LSB MSB) *around* address 120 in hex format. Note down your current funds, convert it to hex, then reverse the byte-pairs from $xxxx yyyy to $yyyy xxxx. - open the Civ game file with a disk editor and search for the string you have just created ($yyyy xxxx) - replace the found bytes with a new value in the same LSB MSB format - save your work Make buying an improvement give you $32,000 - CODE 14, offset 4E48 - change 6E00 B6FA to 363C 7D00 - CODE 14, offset 4E6E - change 9750 to 3083
Get $32,000 whenever you sell anything - CODE 14, offset5340 - change 700A C1D0 to 303C 7D00 - CODE 14, offset 5352 - change D150 to 3080
Buy anything produced in your city without losing any money - CODE 14, offset 4E00 - change 6E12 to 4E71 - CODE 14, offset 4E48 - change 6E00 B6FA to 4E71 4E71 - CODE 14, offset 4E6E - change 9750 to 4E71 - CODE 14, offset 62F6 - change 9150 to 4E71
Stop losing money at each turn due to low taxes - CODE 13, offset 18B8 - change 6E00 0088 to 4E71 4E71 - CODE 13, offset 18DA - change 9150 to 4E71
Patch the map display so you can see what's under the black - CODE 3, offset 3B28 - change 6712 to 4E71
Prevent Global Warming - CODE 7, offset 5544 - change 6624 to 6024
Prevent you losing any offensive battles - CODE 7, offset 03DA - change 672A to 602A - CODE 7, offset 040C - change 662C to 4E71 - CODE 7, offset 0456 - change 6C06 to 4E71 - CODE 7, offset 0590 - change 6E18 to 4E71
Prevent loss of troops & settlers from food shortages - side effect of this patch is that your cities don't grow - CODE 14, offset 37E8 - change 6600 0080 to 6000 04AE - CODE 14, offset 06FE - change 6600 to 6000
Allow all items to travel on water - CODE 11, offset 2118 - change 6600 to 6000
Allow boats to travel on land - CODE 11, offset 271E - change 664A to 604A
All technology takes one turn - side effect: affects enemy technology as well! - CODE 14, offset 602C - change 6C28 to 4E71 - CODE 14, offset 6046 - change 670E to 4E71
Airplanes can't run out of fuel - CODE 11, offset 3F74 - change 6C14 to 6014
Allow you to build cities on water - CODE 11, offset 1978 - change 6700 00DE to 6000 0096
Allow your troops to attack from water - CODE 11, offset 21FE - change 662A to 602A # If you don't want to try all these hacks, there's a program to do it for you, called "Civ Crack Editor" and available from all good Info-Mac archives & mirrors
••• Version: "1.0.8" •••
TO completely bypass the protection dialog.
CODE 9
+2D4E from $4EBA to $4E71
+2D50 from $0014 to $4E71
+2D56 from $6x08 to $6008
(I forget the actual value that x represents above, but it doesn't really matter.)
••• Version: "1.0.7" •••
EFFECT: Select any item in the password dialog box.
HOW TO: LOCATE CODE RESOURCE 9
CHANGE THE WORD AT OFFSET 31C6 FROM 6662 TO 4E71
CHANGE THE WORD AT OFFSET 2D58 FROM 4267 TO 4E71
CHANGE THE WORD AT OFFSET 2D5A FROM 4EBA TO 4E71
CHANGE THE WORD AT OFFSET 2D5C FROM 0008 TO 4E71
CHANGE THE WORD AT OFFSET 2D5E FROM 548F TO 4E71
if you don't want to see the dialog at all you can change all the words between (and including) offsets 1D0C and 1F1C to 4E71.
••• Version: "Q&A List" •••
The following list is all the questions you may be asked after playing for 1000 years after starting the program. They are very simple and you will be given an approximate page number. Every 5 or 6 items here I have given page numbers, so that should make the choice of what I am talking about fairly easy. If you answer wrong, you might as well quit. Wrong answers will tell you that you were wrong.
Picture of B2 Bomber Flight and Electricity
Scroll in Star Map Mysticism and Mathematics
Atom Theory of Gravity and Physics
Old Car Combustion and Steel
Piggy Bank Trade and the Republic
Bridge Construction and Iron Working
Black Pot on tripod(17) University and Medicine
Sword with Scarf Horseback riding & Feudalism
Statue of man with sword and scale Alphabet
Combustion engine Refining and Explosives
Soviet hammer cross Philosophy and Industrialization
IBM PC Computer Mathematics & Computers
Plain soldiers(35) Republic and Explosives
Hand holding hammer over inc. house Masonry and Currency
Coins and Dollars Bronze Working
Three hands over flag Philosophy and Literacy
Kite in lightning Metallurgy & Magnetism
Circuit board Enginerring and Electricity
Circuit design under ruler Wheel and Construction
Explosives Gunpowder and Chemistry
Castle on Hill Masonry and Monarchy
Man with Wings Combustion and Physics
Two Atoms splitting Nuclear Power and Superconductor
Molecular Splicing(47) Medicine and the Corporation
Old gun with Gunpowder Bag Invention and Iron Working
Factory emitting Smoke Railroad and Banking
Old Phonograph Engineering and Literacy
Shield and Spears Bronze Working
Shaking Hands with Shovel and Axe Mass Production and Communism
Open book with 3 closed in back Writing and Code of Laws
Magnet(64) Navigation and Physics
Map Alphabet
3 Cars Automobile and the Corporation
Abacus adding machine Alphabet and masonry
Red Cross with Snaking lines Philosophy and Trade
Smelting Ore cup pouring(78) Gunpowder and University
Crown Ceremonial Burial and Code of Laws
Suppliant Meditating Ceremonial Burial
Ship Wheel Map Making
Nuclear Explosion Atomic Theory & Mass Production
Nuclear Sign Electronics and Nuclear Fission
Pensive Sitting Statue(86) Mysticism and Literacy
Wheel Scale with two arrows Mathematics and Navigation
Plastic Engine Refining and Space Flight
Train(92) Steam Engine and Bridge Building
Recycle Sign Mass Production and Democracy
Robotic Implements(112) Plastics and Computers
Rocket Advanced Flight and Electronics
View of Earth Computers and Rocketry
Steam Engine Physics and Invention
Pouring Steel Metallurgy and Industrialization
Two Meters Plugged into Wall Plastics and Mass Production
4 Men in front of Graph(118) Banking and Industrialization
Eagle on Globe Code of Laws and Literacy
Balls falling with arrows on sides Astronomy and University
Hands Exchanging coins(122) Currency and Code of Laws
Scholar's Cap Mathematics and Philosophy
Writing Quill(124) Alphabet
••• Version: "Cheats" •••
I couldn’t find the location of the $ in the game before, so finally I
said to hell with it, I’ll just find somewhere where it accesses it and hack
there. (It seems to only decipher the $ when it needs to and the encrypt/hide it as I had searched the entire range of program memory for it at various interupt points.) ... Anyways to make buying a unit/improvementt give you $32,000 (!!!) just do this:
Civilization CODE #14
+4E48 6E00B6FA->363C7D00
+4E6E 9750->3083
To make it give you $32000 whenever you sell anything (unecessary if you do
the first one, but the first one may be to much of a cheat for some people)
+5340 700AC1D0->303C7D00
+5352 D150->3080
of course these ruin the game, but hey so what you now know that you can
dominate the game and thus do not have to waste the rest of '93 playing it.
Nemo’s cheat for Civilization! Sure the challenge of Civilization is the entertaining part of the game, but there's something to be said about nuking the shit out of the other guys. So, here's a cheat so that you can buy anything that’s being produced in your city without losing any money. Also it stops you from losing any money each turn by low taxes or whatever:
Change CODE 14 This patches the buying
Offset:$4E00 From: $6E12 To: $4E71
Offset:$4E48 From: $6E00 B6FA To: $4E71 4E71
Offset:$4E6E From: $9750 To: $4E71
Offset:$62F6 From: $9150 To: $4E71
Change CODE 13 This patches losing money each turn
Offset:$18B8 From: $6E00 0088 To: $4E71 4E71
Offset:$18DA From: $9150 To: $4E71
Nemo’s cheats for Civilization!
AKA - ‘Civilization Championship Edition’
Fifth Revision
Sure the challenge of Civilization is the entertaining part of the game, but there’s something to be said about nuking the shit out of the other guys. So, here’s a bunch of cheats that I made for ‘stress relief.’
i) Allows you to buy anything for your city without losing any money
ii) Stops you from losing any money each turn, for low taxes, or whatever.
iii) Allows you to see what’s under the black (where you haven’t been) on the map.
Unfortunately, you can't see other cities unless you’ve been there.
iv) Prevents Global Warming
v) Prevents you from losing any offensive battles.
Doesn't work for other people attacking you.
vi) Prevents losing troops and settlers from food shortages
Side effect - your cities don't grow.
vii) All items can walk on water!
viii) All boats can swim on land!
You can attack cities, but you can't take them over (yet).
ix) SuperTechnology - all technology takes one turn.
Enemy technology also takes one turn.
x) Airplanes can't run out of fuel.
xi) Build cities on water
xii) Troops can attack from boats or the water without landing
Change CODE 14 This patches the buying
Offset: $4E00
From: $6E12
To: $4E71
Offset: $4E48
From: $6E00 B6FA
To: $4E71 4E71
Offset: $4E6E
From: $9750
To: $4E71
Offset: $62F6
From: $9150
To: $4E71
Offset: $6316
From: $5350
To: $4E71
Offset: $6330
From: $5350
To: $4E71
Offset: $6354
From: $5350
To: $4E71
Change CODE 13 This patches losing money each turn
Offset: $18B8
From: $6E00 0088
To: $4E71 4E71
Offset: $18DA
From: $9150
To: $4E71
Change CODE 3 This patches the map
Offset: $3B28
From: $6712
To: $4E71
Change CODE 7 This patches the global warming
Offset: $5544
From: $6624
To: $6024
Change CODE 7 This patches the battles
Offset: $3DA
From: $672A
To: $602A
Offset: $40C
From: $662C
To: $4E71
Offset: $456
From: $6C06
To: $4E71
Offset: $590
From: $6E18
To: $4E71
Change CODE 14 This patches the food shortages
Offset: $37E8
From: $6600 0080
To: $6000 04AE
Offset: $6FE
From: $6600
To: $6000
Change CODE 11 This patches walking on water
Offset: $2118
From: $6600
To: $6000
Change CODE 11 This patches boats on land
Offset: $271E
From: $664A
To: $604A
Change CODE 14 This patches the SuperTechnology
Offset: $602C
From: $6C28
To: $4E71
Offset: $6046
From: $670E
To: $4E71
Change CODE 11 This patches the airplane fuel.
Offset: $3F74
From: $6C14
To: $6014
Change CODE 11 This allows you to build cities on water.
Offset: $1978
From: $6700 00DE
To: $6000 0096
Change CODE 11 This allows troops to attack from water.
Offset: $21FE
From: $662A
To: $602A
The two most useful cheats I know are:
1: Save the game before the last piece moves, then quit and start your saved
game. All your pieces will be able to move again.
2: Engineers can accomplish any one task in one turn if after you assign them
a task, you repeatedly click on them, wake them up, and reassign the task.
-
Claire Vocal Coach
vAll
515.101.00014596
-
Claris Emailer
v1.0
f804977886.3295
-
Claris Impact
v1.0.x
0003116155
0003119496
-
Clipfolio
v1.2
1231120413450001
-
Clipmedia 2 - Industry at Work
vAll
CMM020-13510
-
Clipmedia 3 - Perfect Presentation
vAll
CLM300 CMM030-10986
-
Color Access
v1.4.5
SN# 25194
REG# 24F631715384202F
-
Comet/CG
v2.3
0022001175
-
Communicate Lite
v1.0.1
802864192400
-
Conflict Catcher
v3.0.x
CC3-001-849-809
-
Crash Barrier
v2.0
1982487924
-
Create-It
vAll
CRM9301513
-
Creative Partner
v1.0
2AE90-5270-6B95A
2B044-D29F-25567
-
Crystal Caliburn
vAll
†CRYSTAL CALIBURN 1.0.2
EFFECT: Gets rid of the 'Your data file as been installed improperly dialog box.
HOW TO:
LOCATE CODE RESOURCE 2
CHANGE THE WORD AT 3510 FROM 6710 TO 6010
a hack that lets you play crystal calibourn on a 12" screen
(by doing this you can see most of your flippers instead of none.)
use resourcerer and open the 13" WIND template change to:
top 0 bottom 612 left 0 right 512.
it's not perfect but it is playable this way - it also lets you see the left
part of the game.
# Give yourself any number of balls per game - open the 'DIPs' resource with ResEdit - change the two word-values as follows: - $251F $0003 for 3 balls - $2CCD $0005 for 5 balls - $2CAE $0007 for 7 balls - $2CCD $000A for 10 balls - $2CDC $0014 for 20 balls - $2900 $0063 for 99 balls
-
Crystal TOPAS
v1.5
RB20-0110-0730
-
CyberSound FX
v1.0
†How to crack CyberSound™ FX 1.0 (fat)
Open a filter with ResEdit and search "AFlt" resource for hex "4A0066" and replace the PREVIOUS 4 bytes with "103C0001".
(This will crack the 68k stuff)
Next, open "AFlT" resource and search for hex "B06100384800002C" and replace the NEXT 4 bytes with "38600001".
(This will crack the PPC stuff)
This must be done to ALL filters in the set except the "Normalize" one.
* If you're not concerned with the added speed of native code, you may also delete the "AFlT" resource and still run it on a PPC (only in 68k emulation mode though).
-
Cyclone II
v1.0
234-FMA-4
244-FMA-5
254-FMA-6
264-FMA-7
274-FMA-8
-
Dabbler
v2.0
DM200NAZ0006148-FKWW-001
v1.0
0013058-6239
-
Daisy Quest
v1.0
DQ 1255
-
Dark Forces
v1.1.1
†Dark Forces Mac<-->PC Data File Exchange
The way to change PC "*.GOB"
files into something that Mac Dark Forces likes is to:
Set the creator of the file to 'dRfO'.
Set the type of the file to 'DATA'.
Double-click on the .GOB file and away you go!
-
Day-Timer Organizer
v2.0
820008739
-
dBase IV
v1.1
1234567-28
†SN#=xxxxxxx-yy, where the yy=sum of the individual digits x.
***
ex:1234567-28 is valid since 1+2+3+4+5+6+7=28.
-
DeBabelizer
v1.6.x
Note: Leading space is not part of the serial number
-0529-328819-739202
-0557-322478-973200
-0598-325148-856201
-1560-331589-612212
-1603-313250-595213
-1633-326920-478214
-2616-312361-234225
-2657-315031-117226
-2674-329690-351214
-3629-310472-963237
-3660-323142-846238
-3687-327701-090227
-3690-336812-729239
-4632-329583-602239
†Analyzing/Reverse engineering the SN# checking routine reveals:
Your name info must be >2 characters in length.
The serial number is exactly 19 characters long.
The 1st,6th, and 13th characters are ignored and can be anything except spaces (spaces are removed before any SN# processing is done).
There are 5 'checksums' used to generate a serial number; the algorithm is:
cs0=235817+37*k, k=1..14 are the only valid k I know of. (6 Chars)
cs1=(k MOD 36) * 279 (4 Chars)
cs2=(k MOD 34) * 3 (2 Chars)
cs3=(k MOD 15) * 7 (2 Chars)
cs4=Sum of the 6 digits in cs0 (2 Chars)
the digits of cs0-cs4 are then mapped into the SN# as follows:
Infinite energy - CODE 4, offset 270A - change 660C to 600C
-
Delta Graph Pro
v3.5.x
MUU35-0827-3837184026
v3.0
DGM3000900
-
Descent
v1.0
†Krak:
1- Open Descent with ResEdit.
2- Open the STR resource -- there is only one.
3- Change "Descent:Install Descent" to ":Install Descent"
4- Use SetItsType to change ANY file (text file if you want) to
APPL/STi0 <-- that's a zero, zip, zilch, nil from whatever is was, not an "oh". Make sure this file is IN the Descent folder IN the same directory as the Application.
5- Call your dummy file "Install Descent"
That's it! You can kill the imagemaster file now, I believe. Keep the archive around for fun's sake, if you want.
Quick and dirty cheats for Descent. Haven't tried 'em all but most work fine:
Type the following directly in the game, regardless of your current keyboard mapping setup.
* SCOURGE - All Weapons available in shareware version.
-
Design Works
v3.1.4
CVFC X9AF VA1J X5KA 95TL
-
Desktop Tools
vAlias
Please see the entry Aladdin Desktop Tools
-
Developer VISE
v3.5
†Name/Company : Registered
Serial Number: 000081-3136-635
Name/Company : John Doe
Serial Number: 000001-6839-305
Name/Company : =-BOOK-WORM->
Serial Number: 000202-1050-897
name:'Anonymous', SN#'173-4898-415'
name:'Doom', SN#'073-1026-151'
name:'VISE', SN#'144-7498-176'
name:'Aladdin', SN#'109-0806-119'
name:'MindVision', SN#'178-5340-183'
-
Developer VISE Lite
v3.5
†Name/Company : (Anything)
Serial Number: DVL330R0000000-670
name:'Anonymous', SN#'DVL330R-123456-184' or SN#'DVL330R1234567-233'
-
Digital Box Office
vAll
DR1DBO0812071NS-A
-
Digital Intelligent Noise Reduction
v1.0
yj9660mkk236
-
Digitally Dead Screen Saver
vAll
†Digital Dead Serial Number Format: (D2S2)
xxnnn5nnxnnnnY
Where "x" is any Alpha Char and "n" is any Numeric Char.
Examples:
AA000500A0000Y
XY123546Z6789Y
-
DigiTrax
v1.2
ALS4312536
ALS4312135
-
DINR
v1.0
yj9660mkk236
-
Disk Manager Mac
vAll
190915
-
DiskDup
vPro 1.0.2
08645119
v2.6a
3 Spaces to Register, as before
v2.x Commercial
00310456
†••• Version: "2.6a" •••
v2.3 & older
All you need is when at the “number of Copies” dialog field - just arrow key to the right of the number “1” and type 3 (three) blank spaces. This should register the application.
-
DiskMaster
v1.0
DMR100AAA00000043
-
DiskTools Collection
v3.3
DTC-0330-663775888
†DTC-0330 = version number, by changing the version number when new versions come out
we can likely make this serial number work right up to 4.0
Version 3.3.x
SN#'DTC-033x-663775888', where x is the minor version revision number
The SN# must be 18 chars matching the template 'DTC-wwww-xxxyyyzzz'
where:
wwww=0330..0339 is the version number and xxx mod 13=0 , yyy mod 5=0, zzz mod 3=0
Thus if we choose, say, xxx=51*13=663, yyy=155*5=775, zzz=296*3=888 for version 330
we get the SN#'DTC-033x-663775888'
-
DiskTop
v4.5.2
0065449
-
Dome Wars
v1.0
000000000000AAAA
111111111111TTTT
123456789012itYR
FEDCB9A87654IWDC
-
Drag Strip
v2.0.1
2RC-Z2D-AQA6
-
Eclipse
v1.0
† Name: SPC
Copies: 666
Reg Code: HDKLNKCC (note: must be capitol letters)
- Select "Full Version" under the "File" pull-down menu
- Enter one of the following Access Codes:
Professional Edition :136728-10767
Preferred Edition :138888-10767
Personal Edition :141048-10767
- Now it's unlocked & you can reset your Date to normal
-
Form Z
v2.7.5 RenderZone
W-0100-0000002
v2.6.1 PPC
Z-0100-0014011
†••• Version: "2.6.1 PPC" •••
If this expires you can get around it by changing:
CODE 24+$09D6 To: 4E71
+$09D7 To: 4E71
-
Fracas
v1.0.1
68530 'Anonymous'
23562 'Doom'
57288 'Cerberus'
-
FrameMaker
v5.0.1
Brecca
v5.0
00-0-01-01-5-897D6-??????
00-0-01-01-5-89B59-??????
†••• Version: "5.0" •••
Whoever posted the version 5 serial numbers left out the final group of characters/digits.
-
FreeHand
v5.5
10255-0397-4374-13083
v5.0
10250-0397-4374-13083
†Use a Freehand 5.0 serial number and add a 5 just before the first dash
e.g. xxx55-xxxx-xxxx-xxxxx
••• Version: "5.0" •••
To change or modify the name or serial number of a personalized copy of
Freehand 4 open it with Resedit and open the aldp resource.
Aldus employs this serialization scheme (xx-xxxx-xxxxxxxxx).
Any number from any Aldus product using this scheme will work.
-
French Assistant
v1.0
M2100906
-
FWB CD ROM Toolkit
v2.0
KA292936191
KA298862991
KA299150991
KA296202991
KA294541991
KA291194991
v1.5.5
C38292117
v1.5.8
M03539528
v1.1
C38292117
†••• Version: "1.1" •••
FWB CD 1.0.5
The personalization information is stored in the resource 'Font' ID -4048, which must always have a size of 148. The first byte is the
length of the name, and the name is encrypted by XORing the bytes by $93.
The byte at offset $40 is the length of the organization and, the
subsequent bytes are the organization itself, encrypted by XORing the
bytes by $7C. The byte at offset $80 is the length of the Serial Number,
and the subsequent bytes are the serial number itself, encrypted by XORing the
bytes by $E9.
The crack so that the serial number always looks good is: Open it up in
ResEdit Open up the resource 'cdev' ID -4064 Change it at offset: $56DA
From: $59FF To: $5A00
FWB CD ROM Toolkit 1.0.3
The serial number for 1.0/1.0.1 doesn’t work in 1.0.3. Here’s how to crack it (or you can just use the 1.0.3 Serial Number):
The personalization information is stored in the resource 'Font' ID - 4048, which must always have a size of 148.
The first byte is the length of the name, and the name is encrypted by XORing the bytes by $93.
The byte at offset $40 is the length of the organization and, the subsequent bytes are the organization itself, encrypted by XORing the bytes by $7C.
The byte at offset $80 is the length of the Serial Number, and the subsequent bytes are the serial number itself, encrypted by XORing the bytes by $E9.
The crack so that the serial number always looks good is:
cdev -4064+$56DA From: 59FF To: 5A00
Now any serial number in the correct format except C34012798 will work!
The personalization information is stored in the resource 'Font' ID -4048,
which must always have a size of 148. The first byte is the length of the
name, and the name is encrypted by XORing the bytes by $93. The byte at offset $40 is the length of the organization and the subsequent bytes are the organization itself, encrypted by XORing the bytes at $7C. The byte at offset $80 is the length of the serial number and the subsequent bytes are the serial number itself, encrypted by XORing the bytes by $E9.
The crack so the serial number will always look good is:
Open it up in ResEdit
Open the resource 'CDEV' ID -4064
Change offset $56DA from $59FF to $5A00
-
FWB HD Toolkit
v1.8
00000B1Q
UA010466C3C
19064C71
21197c7i
53361C1E
v1.7.5
JA130420B3I
336363C5K
v1.6PE
JA072921C5K
†••• Version: "1.7.5" •••
HDT PRIMER
Search for: 6714 2F3C 0000 121F
Change to: 6014 " " " " " "
0r
HDT PRIMER Version 1.2.1
CODE 2+$1B82 From: 6714 To: 6014
HDT WORLD CONTROL
Search for: 6712 486D E46C 2F3C
Change to: 6012 " " " " " "
Or
HDT WORLD CONTROL Version 1.2.1
CODE 2+$107C From: 6720 To: 6020
+$134C From: ???? To: 6012
^^^^--(might be 6712?)
-
FWB RAID Toolkit
v1.8
00000B1Q
-
Gallery Effects
v1.5.1
56-1000-202888264
†This is how you krack Gallery Effects 1.5.1
The serial number is stored in an invisible file called "Somefile" which is created in the same folder as the Aldus Gallery Effects application on your Hard Disk. Open this file, with ResEdit and edit the PLoc resource as a string... enter your very own serial number!
You may need to copy the image of the first disk to 3.5" floppy to satisfy the installer's lame system calls.
-
Game Cheater
v2.0
5020000000176
-
GateKeeper
v1.3
†Hack to stop the annoying weekly "Your version of Gatekeeper is old" alert:
(1) Open a COPY of the Gatekeeper system extension in ResEdit.
(2) Open the INIT resource.
(3) Open ID #1.
(4) Search (Command-H) for offset 08EE. It should contain the code 6200.
The entire line should look as follows: 0008E8 3380 B0AE FEDE 6200
(5) Change the 6200 to 6000.
(6) Save & Quit ResEdit.
-
Generic Cad
v2.0b
72205-4725
-
German Assistant
v1.0
M4100441
M4102046
-
Gold Digger
v1.0
3024849 'Doom''
5854738 'Tad Woods'
6269400 'Anonymous'
-
Gopher Golf
v3.0.4
Anonymous MP-7757
v2.0
Name: Anonymous
Serial Number: MP-7757
-
GraphicConverter
v2.x.x
G13375221 ANONYMOUS
G69466831 Anonymous
G99222619 Doom
-
Graphsoft Blueprint
v5.0.2
2500-26951884
2500-00009062
2500-00019822
2500-00029682
2500-BKWM5642
-
Havoc
vCD
†It does need a krak, but you can play without it. You need to to have at least that BigFile.dat on a mounted LOCKED disk. Not an easy thing to do is it? I got it to work with a ZIP, as well as making an image of the CD with ImageMaster.
So I made an imagemaster volume of about 107 megs and threw the following on it: HAVOC installer, QD3D folder, RB interface, bigfile.dat, rb music, world folder, and both mac joystick settings folder and sound manager 3.1 to make it complete (last 2 no necessary). It works fine if you unmount the image and remount it locked (default). run the havoc installer to install the 4 files on to your HD and get ready to play.
-
Hearts Deluxe
v4.x
†With Hearts 4.1, I found that if I held down
the spacebar after I started a game I could
then enter the password... X1181
-
Helix Express
v3.0
FULL Mode:
SN#31327
Key#BZAG-9QXX-QFWL-CQX1-YAT7-5QL0-ST
SERVER (2 CLIENTS):
SN#31328
Key#BZ42-395F-T8R4-RSYH-CA84-H9BD-YT
-
Help
v2.0
5840344
6949477
-
Hitchcock
v1.0
NPW-2TYG-L92
-
Holiday Lights
v3.0
125000431
-
HoloGate
v1.1.6b2
Z8ZV3HZBVY3CL4
Z8ZVCGHBVY3PXE
-
Hybrid
v1.2
HYB2-120-0-553B2B16
-
HyperStudio
v3.0.4
MAA001AZT126147
-
Iambic Action Names Mac
v1.1D
191A756BX7-20
-
Icon Archiver
v1.0
†Name: SPC
Serial #: LMIA-4598-6566
Name: <---- (three spaces)
Serial #: LMIA-7604-3871
-
Igor
v1.2.8
7506
-
ImageAXS
v1.1
RC23V7
-
In Control
v3.5 for Workgroups
3500-9800000-1
v3.0
3000-0001343-8
-
Indiana Jones and the Fate of Atlantis
v1.1
†# The protection dialog will never show up - CODE 4, offset 138E - change 0240 000F 2870 to 4EBA 0230 6008
# There is a major bug in the program; on the Team Path, when you land the balloon on the "X" in the desert, the game hangs. A patch for this bug is available via anonymous ftp at umich in: ftp://mac.archive.umich.edu/misc/update/indy.foa.patch.cpt.hqx ... and at sumex in: ftp://sumex-aim.stanford.edu/info-mac/games/com/indy-foa-updt.hqx
-
Infini-D
v3.1
01-1419-2739
01-5029-7811
v3.0
01-5029-7811
v2.6
01-1400-6350
†••• Version: "2.6" •••
v1.02
Hex Changes:
Search for: 4EBA 0796
(You should find this 2 times, at Sectors 392 & 3FE)
†any sequence of 5 keys will be accepted by the ATM and you will get your boarding pass - CODE 20, offset 2D7C - change 3B40 to 426D
-
Less Talk
v1.0
801038
-
LetterPerfect
v2.1.2
F2USMLP21D
-
ListSTAR
vAll
†For ListStar for SMTP enter:
L*SM-wr8q-q7pW-Tuue-pwTW
For ListStar for POP enter:
L*P3-9w97-t3RQ-pYte-uyYW
For ListSTAR for QuickMail enter:
L*QM-u397-7rey-yrYr-epWR
For ListSTAR for Microsoft Mail enter:
L*MS-p8ye-9rYt-RyRy-ttTW
-
Live Picture
v2.5
LBA69-31DB-E31C-0B9C
v2.1
HA4EE-A1A2-E74C-9FDC
LA4EE-A1A2-E74C-9FDC
v2.0
HN001-01-90001
HN001-01-91437
†••• Version: "2.0" •••
6-8 digits long, ending with a 4
or
This is what was in the "2.0 key fix" file.
To get rid of the hardware lock, make the following change:
CODE ID=1, Offset +6600, change 2711 to 2716.
-
Loan Pro
v1.7.5
SouthSide
642448974
User Name :Registered
Registration #:724850384
User Name :John Doe
Registration #:496500717
User Name : <---(3 <option>-spaces)
Registration #:423174871
User Name :=-BOOK-WORM->
Registration #:615913923
736023205 Name:'Tom Brannon'
-
Logic Audio
v2.5
6447374
-
LogoMotion
v2.0
04-5320-2590
-
Loony Labyrinth
v1.0.x
9269LLM106162-U1
-
LXR Test
v5.1
1000B
v5.0.10
1500B
-
Mac Recorder Sound System Pro
vAll
MSP100-14260
MSP100-27431
-
MacDos
v1.0.1
0000036568
4294930727
†The SN# must be 10 digits long and satisfy LoWord(SN#)=HiWord(SN#) xor 8ED8
***
Thus if we let HiWord(SN#)=$0000, Then LoWord(SN#)=0000 xor 8ED8 =$8ED8, so SN#=$00008ED8 =#0000036568
-
Macintercomm
v1.1.1 Lite
†CODE #2 +0B7E 4EAD 1382->4E71 C080
-
MacKennel
v2.1
MK20084
-
MacLabelPro
v1.6.3
5117081730
-
MacLink
v8.0.4
00823013-6398
-
MacMath Pro
v2.7
Password "Psalm of Life"
-
MacMod Pro
v3.2.2
013953150 'Ian Mouton'
070185726 'ANONYMOUS'
133209756 'Anonymous'
700182795 <Any Name>
v3.0.1
†••• Version: "3.0.1" •••
SN#=ID+(ID/7)^2 - 724
-
MacroMedia 3D
v1.2
T120-12345-CP4U
-
MacroMind 3D
vAll
T100-12407-CPU4
D300-31239-CP4U
T120-12345-CP4U
-
MacroMind Director
v4.0.4
DRM404-1799-3074-2073
DRM404-3702-6075-3064
DRM404-3745-9071-4064
DRM404-5713-8178-0037
v4.0
DM400-1799-3074-2073
DM400-3702-6075-3064
DM400-3745-9071-4064
DM400-5713-8178-0037
DM400-5716-8070-7081
DM400-9762-3971-1056
v4.0.3
DRM403-1799-3074-2073
DRM403-3702-6075-3064
DRM403-3745-9071-4064
DRM403-5713-8178-0037
DRM403-5716-8070-7081
DRM403-5716-8070-7081
DRM403-9762-3971-1056
†MM Director 3.x:
No Serial Number* No Name
CODE 12 "INIT", Offset 44E
6600 012C -> 6000 012C
MM Director 4.x:
No Serial Number* No Name
CODE 56 "INIT", Offset C74
6600 0096 -> 6000 0096
MMD 4.0.4 The serial # is the same as for 4.0, except replace DM400- (or DRM403-) with DRM404-
MacroMind Director 4.0.3 & 4.0.4
Version 4.0.3 & 4.0.4 start with "DRM403" & "DRM404" (includes "R" after the "D").
The 4.0 versions did not use "R" as their second character & therefore are O.K.
••• Version: "4.0" •••
The installer for Director 4.0 requires that the installer file be named 'Director 4.0' and the other files are: Director 4.0.2, Director 4.0.3, etc to Director 4.0.10 - this will then install from any disks or hard drive.
EFFECT: This change allows the setup code to run and will present the (randomly occurring) question dialog. Hit the "OK" button to continue with the game, the password is now ignored.
HOW TO: Locate CODE resource #3
Change WORD at offset 5F00 from 660A -> 6054
To change dialog box:
Locate DLOG resource #1015
Open Item #1 -> Change name from "OK" -> "Ignore Question" Change Top -> 140 Bottom -> 164
Change Left -> 16 Right -> 133 - MACSKI V1.0.1
EFFECT:The program will never ask you the question. HOW TO: Locate CODE 3, Find offset $5E76
Change the word $661C to $600C
-
MacTEX
vAll
00229.002
-
Maple V
v3.0
MAC-5303-951412-1
-
MapLinx
v3.0
000000
-
Marathon
v2.0
S11NUC7TJJ98M7F4
69T855MYZ59V1Y4Y
DQ2GMY456KTA9EA2_-_Net
v1.x
429715FNNZBCZEYX (net)
4EMUDZ528RDKGC1Y (net)
F8S6Q5KVEDCES4YD (net)
X61SGC4ANZB7881X (net)
8M2K4VGB7PALXX28 (full)
GVFHNPJ1S3NS4V2E (full)
MSK9TJSCVNVYKGEN (full)
RTQJKYJ1M6PKLXBR (full)
46D3FZCV6Z7NN889
8JC8CY7M7ZNLQDZV
EMNRMPVCMPLDDXX6
GDSA4325FSF53AQQ
GG6L2JMD7PAVPYE8
GTACPPMCGPP6KXC2
PES3S5CFZPBPTC3Q
RJNLNV7GM1A9LDRE
ZVKRKJVMJZAZQVRT
-
Marathon II
vAll
S11NUC7TJJ98M7F4
ZVKRKJVMJZAZQVRT
69T855MYZ59V1Y4Y
DQ2GMY456KTA9EA2 - Net
x1rk3g9s22ggbszh -- full
843sr46kg144akpu -- serial
GJ88KJ7B8TAUED2T (net)
F8S6Q5KVEDCES4YD
LBTNZ8RPR5UKS179 -- full
-
MarkzTools II+
v3.5
5068033
-
MasterTracks Pro
v6.0.1
PV60-0-01004-6085
-
MathType
v3.1
1-505
1-1405
666-452
666-5729
00000666-00005729
†Four conditions must be met:
1) 4≤ Length(NameStr) ≤60
2) 0≤ Length(OrganizationStr) ≤60
3) 4≤ Length(OrganizationStr) ≤30
4) SN#='<num1>-<num2>'
where num1 and num2 are whole numbers that can be stored in a LONG, such that:
num2=(num0% 899)+ 101 , or
num2=(num0%8999)+1001 , where num0=((num1%137)+1)*((num1%97)+1)*101
note: only the numerical values of num1 and num2 are significant, you could prepend zeros to either/both of these numbers if you like.
Replace the 0D ith the number of characters in your CD title (00 to 0D)
*** Remember it may not exceed 0D ***
At: Offset +6AE94
Find the string: 10031.aiff.0.
After the aiff add in the number of spaces you lost when changing to your
new CD name.
Example: 0DWorld of Xeen
Becomes: 08Fonts CD
10031.aiff.0.
Becomes: 10031.aiff .0.
To make up the lost spaces. Then the program will work if the CD: Fonts CD
is in the CD ROM
The other crack:
In the DATA FORK:
Find: 4082 000C 4806 0E75
Replace: 4800 000C 4806 0E75
But this one causes a crash on the quit
-
MiniCAD
v6.0
1600-Z0LMWFGC-016019
Note: that is a zero between the Z and L
1601-A01V34XY-000000
Note: that is a zero between the A and 1
v6.0.0b2
16B1-ARLMDXAQ-000000
-
mPower
v2.0.1
MP212153
v2.0
MP201635
-
mTropolis DR1
vDR1
SPC1-C11750-000-00GW4H-V
I6EL-0NXS8Y-12D-14JC1F-U
†Format of the serial number is: xxxx-xxxxxx-xxx-xxxxxx-x
-
Multi-Ad Creator
v3.6
117032
117051
117187
119784
v3.0.1
000437085
†••• Version: "3.0.1" •••
For the General Manager Application:
Search for: 4EBA 11EA 4A80
Change to: 4E71 4E71 " "
==========
v3.0
In the application:
CODE 14+$1C56 From: 6776 To: 4E71
+$1D28 From: 6700 007E To: 4E71 4E71
+$1D2E From: 6700 00F2 To: 4E71 4E71
+$1D4A From: 6708 To: 4E71
+$1E26 From: 662A To: 4E71
This both cracks the program and removes the network check.
==========
v3.5
Forget the install process... Copy the disk files to your hard drive and extract the files yourself & put into a folder (files from disk 1&2 have to be done this way, the other can be run on their own), now in the application change:
CODE 10+$000E From: 67 To: 60
this works and gives me and registered to blank, serial #.
-
Multi-Disk Partition
v1.2.9
PS001604
PRO13199
-
MyLabelDesigner
v1.0.1
2227-30259
-
Name Cleaner
v1.0.1
Note: name field is case sensitive
409639 '_Anonymous_'
1551782 'Public Domain'
User: Anonymous
Code: 77207
User: Registered
Code: 94104
User: <10 Option-Spaces>
Code: 209715
†Recipe: Any User (>8 Chars) & Breakpoint at CODE 2+5852 = Code in Register D6
-
Network Scout
v1.0
†How to Create Network Scout 1.0 Serial Numbers
To register; Choose "Registering Network Scout" from the "Info" pulldown menu and follow the instructions below.
To unregister; Choose "Registering Network Scout" from the "Info" pulldown menu and <command-shift-click> the "Register" button.
1. Enter any Company (do not leave empty)............ACME
2. Enter any Name (do not leave empty)...............John Doe
3. Using the first letter of the Company field:......A
- Make it lower case..............................a
- Find the ASCII value............................97
- Add 333 to it...................................430
- This number will be called Chunk1
4. Using the first letter of the Name field:.........J
- Make it lower case..............................j
- Find the ASCII value............................106
- Add 444 to it...................................550
- This number will be called Chunk2
5. Enter "8" Chunk1 Chunk2 into the Serial # field...8430550
e.g.
Company :ACME
Name :John Doe
Serial # :8430550
Company :<option-space>
Name :<option-space>
Serial # :8535646
-
Nisus Writer
v4.1.2
8382135866940
1923328854936
v4.0.6
1923328854936
v4.0.3
8382135866940
-
Norton DiskLock
v2.0
DLM$3004XAAINO0255IN
-
Notify Mail
v3.0
v2.5.2a
†same codes as 2.5.2a
••• Version: "2.5.2a" •••
How to Create Notify Mail 2.5.2a Registration Codes
* Load Debugger
* Load "Configure NotifyMail"
* Choose "Registration:Registration Code..." from pull-down menu
* Type desired Username (followed by an asterisk "*") and press OK
* When error dialog appears, press interrupt switch
* Set breakpoint for CODE $1, offset $52DC of the "Configure NotifyMail"
Application
* Return from interrupt
* Press OK twice to make breakpoint activate
* Convert hex number in register D0 to decimal - This is your Registration Code
* Turn off breakpoint
* Return from interrupt
* Press OK and type in Registration Code
Samples:
Username :Registered*
Registration Code :10380
Username :*
Registration Code :0
-
Now Bundle Installer
v3.5.1
100 users SNs
Now UpToDate 3.5 + BNA-350-0100-000017152800
Now Contact 3.5 + BNA-350-0100-000018976645
v3.5
BNA-350-0001-011873529747
Serial Numbers for Now Bundle 3.5.x, where (0≤x≤9)
BNA-35x-1000-000001715539
BNA-35x-0900-000001905555
BNA-35x-0800-000001095571
BNA-35x-0700-000001285587
BNA-35x-0600-000001475603
BNA-35x-0500-000001665619
BNA-35x-0450-000001260627
BNA-35x-0400-000001855635
BNA-35x-0350-000001450643
BNA-35x-0300-000001045651
BNA-35x-0250-000001640659
BNA-35x-0200-000001235667
BNA-35x-0150-000001701587
BNA-35x-0100-000001296595
BNA-35x-0075-000001158643
BNA-35x-0050-000001891603
BNA-35x-0045-000001767283
BNA-35x-0040-000001513875
BNA-35x-0035-000001260467
BNA-35x-0030-000001007059
BNA-35x-0025-000001753651
BNA-35x-0020-000001500243
BNA-35x-0015-000001246835
BNA-35x-0010-000001993427
BNA-35x-0009-000001968563
BNA-35x-0008-000001943699
BNA-35x-0007-000001918835
BNA-35x-0006-000001764883
BNA-35x-0005-000001740019
BNA-35x-0004-000001715155
BNA-35x-0003-000001690291
BNA-35x-0002-000001665427
BNA-35x-0001-000001640563
BNF-35x-1000-000001737231
BNF-35x-0900-000001372111
BNF-35x-0800-000001006991
BNF-35x-0700-000001641871
BNF-35x-0600-000001276751
BNF-35x-0500-000001911631
BNF-35x-0450-000001729071
BNF-35x-0400-000001546511
BNF-35x-0350-000001363951
BNF-35x-0300-000001181391
BNF-35x-0250-000001998831
BNF-35x-0200-000001816271
BNF-35x-0150-000001633711
BNF-35x-0100-000001451151
BNF-35x-0075-000001859871
BNF-35x-0050-000001268591
BNF-35x-0045-000001550335
BNF-35x-0040-000001832079
BNF-35x-0035-000001113823
BNF-35x-0030-000001395567
BNF-35x-0025-000001677311
BNF-35x-0020-000001959055
BNF-35x-0015-000001240799
BNF-35x-0010-000001522543
BNF-35x-0009-000001701439
BNF-35x-0008-000001009423
BNF-35x-0007-000001317407
BNF-35x-0006-000001496303
BNF-35x-0005-000001804287
BNF-35x-0004-000001983183
BNF-35x-0003-000001291167
BNF-35x-0002-000001599151
BNF-35x-0001-000001778047
BNG-35x-1000-000001741569
BNG-35x-0900-000001387969
BNG-35x-0800-000001163457
BNG-35x-0700-000001809857
BNG-35x-0600-000001585345
BNG-35x-0500-000001360833
BNG-35x-0450-000001119489
BNG-35x-0400-000001007233
BNG-35x-0350-000001894977
BNG-35x-0300-000001782721
BNG-35x-0250-000001670465
BNG-35x-0200-000001558209
BNG-35x-0150-000001316865
BNG-35x-0100-000001204609
BNG-35x-0075-000001148481
BNG-35x-0050-000001092353
BNG-35x-0045-000001706945
BNG-35x-0040-000001321537
BNG-35x-0035-000001807041
BNG-35x-0030-000001421633
BNG-35x-0025-000001036225
BNG-35x-0020-000001650817
BNG-35x-0015-000001136321
BNG-35x-0010-000001750913
BNG-35x-0009-000001899649
BNG-35x-0008-000001048385
BNG-35x-0007-000001197121
BNG-35x-0006-000001216769
BNG-35x-0005-000001365505
BNG-35x-0004-000001514241
BNG-35x-0003-000001662977
BNG-35x-0002-000001682625
BNG-35x-0001-000001831361
BNJ-35x-1000-000001625496
BNJ-35x-0900-000001693720
BNJ-35x-0800-000001632856
BNJ-35x-0700-000001701080
BNJ-35x-0600-000001640216
BNJ-35x-0500-000001708440
BNJ-35x-0450-000001678008
BNJ-35x-0400-000001647576
BNJ-35x-0350-000001617144
BNJ-35x-0300-000001715800
BNJ-35x-0250-000001685368
BNJ-35x-0200-000001654936
BNJ-35x-0150-000001624504
BNJ-35x-0100-000001723160
BNJ-35x-0075-000001143400
BNJ-35x-0050-000001692728
BNJ-35x-0045-000001176776
BNJ-35x-0040-000001660824
BNJ-35x-0035-000001144872
BNJ-35x-0030-000001628920
BNJ-35x-0025-000001112968
BNJ-35x-0020-000001726104
BNJ-35x-0015-000001210152
BNJ-35x-0010-000001694200
BNJ-35x-0009-000001365192
BNJ-35x-0008-000001036184
BNJ-35x-0007-000001707176
BNJ-35x-0006-000001507256
BNJ-35x-0005-000001178248
BNJ-35x-0004-000001849240
BNJ-35x-0003-000001520232
BNJ-35x-0002-000001320312
BNJ-35x-0001-000001991304
Serial Numbers for ??? Bundles 3.5.x, where (0≤x≤9)
C3Z-35x-1000-000001524524
C3Z-35x-0900-000001698188
C3Z-35x-0800-000001742764
C3Z-35x-0700-000001916428
C3Z-35x-0600-000001961004
C3Z-35x-0500-000001005580
C3Z-35x-0450-000001592412
C3Z-35x-0400-000001179244
C3Z-35x-0350-000001766076
C3Z-35x-0300-000001223820
C3Z-35x-0250-000001810652
C3Z-35x-0200-000001397484
C3Z-35x-0150-000001855228
C3Z-35x-0100-000001442060
C3Z-35x-0075-000001670932
C3Z-35x-0050-000001028892
C3Z-35x-0045-000001900484
C3Z-35x-0040-000001642988
C3Z-35x-0035-000001514580
C3Z-35x-0030-000001386172
C3Z-35x-0025-000001257764
C3Z-35x-0020-000001129356
C3Z-35x-0015-000001000948
C3Z-35x-0010-000001872540
C3Z-35x-0009-000001343588
C3Z-35x-0008-000001943724
C3Z-35x-0007-000001543860
C3Z-35x-0006-000001143996
C3Z-35x-0005-000001615044
C3Z-35x-0004-000001215180
C3Z-35x-0003-000001815316
C3Z-35x-0002-000001415452
C3Z-35x-0001-000001015588
JJB-35x-1000-000001921963
JJB-35x-0900-000001518187
JJB-35x-0800-000001985323
JJB-35x-0700-000001581547
JJB-35x-0600-000001048683
JJB-35x-0500-000001644907
JJB-35x-0450-000001443019
JJB-35x-0400-000001112043
JJB-35x-0350-000001910155
JJB-35x-0300-000001708267
JJB-35x-0250-000001506379
JJB-35x-0200-000001175403
JJB-35x-0150-000001973515
JJB-35x-0100-000001771627
JJB-35x-0075-000001170683
JJB-35x-0050-000001569739
JJB-35x-0045-000001997915
JJB-35x-0040-000001426091
JJB-35x-0035-000001983355
JJB-35x-0030-000001411531
JJB-35x-0025-000001839707
JJB-35x-0020-000001396971
JJB-35x-0015-000001825147
JJB-35x-0010-000001382411
JJB-35x-0009-000001416411
JJB-35x-0008-000001579499
JJB-35x-0007-000001613499
JJB-35x-0006-000001647499
JJB-35x-0005-000001810587
JJB-35x-0004-000001844587
JJB-35x-0003-000001007675
JJB-35x-0002-000001041675
JJB-35x-0001-000001204763
-
Now Contact
v3.5
BNA-350-0001-011873529747
Serial Numbers for Now Contact 3.5.x, where (0≤x≤9)
CTA-35x-1000-000001817407
CTA-35x-0900-000001599583
CTA-35x-0800-000001381759
CTA-35x-0700-000001163935
CTA-35x-0600-000001946111
CTA-35x-0500-000001728287
CTA-35x-0450-000001619375
CTA-35x-0400-000001510463
CTA-35x-0350-000001401551
CTA-35x-0300-000001421727
CTA-35x-0250-000001312815
CTA-35x-0200-000001203903
CTA-35x-0150-000001094991
CTA-35x-0100-000001986079
CTA-35x-0075-000001367079
CTA-35x-0050-000001877167
CTA-35x-0045-000001153367
CTA-35x-0040-000001429567
CTA-35x-0035-000001705767
CTA-35x-0030-000001981967
CTA-35x-0025-000001258167
CTA-35x-0020-000001663455
CTA-35x-0015-000001939655
CTA-35x-0010-000001215855
CTA-35x-0009-000001671095
CTA-35x-0008-000001126335
CTA-35x-0007-000001581575
CTA-35x-0006-000001036815
CTA-35x-0005-000001492055
CTA-35x-0004-000001947295
CTA-35x-0003-000001402535
CTA-35x-0002-000001857775
CTA-35x-0001-000001313015
CTF-35x-1000-000001839099
CTF-35x-0900-000001566139
CTF-35x-0800-000001422267
CTF-35x-0700-000001149307
CTF-35x-0600-000001876347
CTF-35x-0500-000001603387
CTF-35x-0450-000001466907
CTF-35x-0400-000001330427
CTF-35x-0350-000001193947
CTF-35x-0300-000001057467
CTF-35x-0250-000001920987
CTF-35x-0200-000001784507
CTF-35x-0150-000001648027
CTF-35x-0100-000001511547
CTF-35x-0075-000001943307
CTF-35x-0050-000001375067
CTF-35x-0045-000001061419
CTF-35x-0040-000001747771
CTF-35x-0035-000001434123
CTF-35x-0030-000001120475
CTF-35x-0025-000001806827
CTF-35x-0020-000001493179
CTF-35x-0015-000001179531
CTF-35x-0010-000001865883
CTF-35x-0009-000001028971
CTF-35x-0008-000001192059
CTF-35x-0007-000001355147
CTF-35x-0006-000001518235
CTF-35x-0005-000001552235
CTF-35x-0004-000001715323
CTF-35x-0003-000001878411
CTF-35x-0002-000001041499
CTF-35x-0001-000001204587
CTG-35x-1000-000001843437
CTG-35x-0900-000001211085
CTG-35x-0800-000001578733
CTG-35x-0700-000001946381
CTG-35x-0600-000001184941
CTG-35x-0500-000001552589
CTG-35x-0450-000001236413
CTG-35x-0400-000001920237
CTG-35x-0350-000001474973
CTG-35x-0300-000001158797
CTG-35x-0250-000001842621
CTG-35x-0200-000001526445
CTG-35x-0150-000001210269
CTG-35x-0100-000001894093
CTG-35x-0075-000001736005
CTG-35x-0050-000001577917
CTG-35x-0045-000001843029
CTG-35x-0040-000001237229
CTG-35x-0035-000001631429
CTG-35x-0030-000001025629
CTG-35x-0025-000001290741
CTG-35x-0020-000001684941
CTG-35x-0015-000001079141
CTG-35x-0010-000001473341
CTG-35x-0009-000001352181
CTG-35x-0008-000001231021
CTG-35x-0007-000001109861
CTG-35x-0006-000001988701
CTG-35x-0005-000001867541
CTG-35x-0004-000001746381
CTG-35x-0003-000001625221
CTG-35x-0002-000001374973
CTG-35x-0001-000001253813
CTJ-35x-1000-000001985540
CTJ-35x-0900-000001016836
CTJ-35x-0800-000001177220
CTJ-35x-0700-000001208516
CTJ-35x-0600-000001368900
CTJ-35x-0500-000001400196
CTJ-35x-0450-000001415844
CTJ-35x-0400-000001560580
CTJ-35x-0350-000001576228
CTJ-35x-0300-000001591876
CTJ-35x-0250-000001607524
CTJ-35x-0200-000001752260
CTJ-35x-0150-000001767908
CTJ-35x-0100-000001783556
CTJ-35x-0075-000001855924
CTJ-35x-0050-000001799204
CTJ-35x-0045-000001187860
CTJ-35x-0040-000001705604
CTJ-35x-0035-000001094260
CTJ-35x-0030-000001482916
CTJ-35x-0025-000001871572
CTJ-35x-0020-000001260228
CTJ-35x-0015-000001648884
CTJ-35x-0010-000001037540
CTJ-35x-0009-000001192724
CTJ-35x-0008-000001218820
CTJ-35x-0007-000001374004
CTJ-35x-0006-000001400100
CTJ-35x-0005-000001426196
CTJ-35x-0004-000001581380
CTJ-35x-0003-000001607476
CTJ-35x-0002-000001762660
CTJ-35x-0001-000001788756
v3.0
CTA-300-0001-000666706778
CTA-300-0001-075642105493
vAll
NCT-100-0001-000000451264
NCT-100-0001-000001134944
NCT-100-0001-000002522128
NCT-100-0001-000003488392
NCT-100-0001-000004357860
NCT-100-0001-000005235762
NCT-100-0001-000006896297
NCT-100-0001-000007087356
NCT-100-0001-000008807586
NCT-100-0001-000009688595
NCT-100-0001-000010736698
NCT-100-0001-000011197968
NCT-100-0001-000012008297
NCT-100-0001-000013958804
NCT-100-0001-000014206730
NCT-100-0001-000015717029
NCT-100-0001-000016915346
NCT-100-0001-000017513305
NCT-100-0001-000018395860
NCT-100-0001-000019267534
NCT-100-0001-000020418569
NCT-100-0001-005022697310
Reserved: NCT-100-0001-099999820388
-
Now Quick&Easy
v1.0.0
Serial Numbers for Now Quick&Easy 1.0.0
NLA-100-1000-000001410843
NLA-100-0900-000001845275
NLA-100-0800-000001150619
NLA-100-0700-000001585051
NLA-100-0600-000001019483
NLA-100-0500-000001324827
NLA-100-0450-000001106587
NLA-100-0400-000001759259
NLA-100-0350-000001411931
NLA-100-0300-000001064603
NLA-100-0250-000001846363
NLA-100-0200-000001499035
NLA-100-0150-000001151707
NLA-100-0100-000001933467
NLA-100-0075-000001195259
NLA-100-0050-000001586139
NLA-100-0045-000001264315
NLA-100-0040-000001942491
NLA-100-0035-000001620667
NLA-100-0030-000001298843
NLA-100-0025-000001977019
NLA-100-0020-000001655195
NLA-100-0015-000001333371
NLA-100-0010-000001882459
NLA-100-0009-000001295547
NLA-100-0008-000001579547
NLA-100-0007-000001992635
NLA-100-0006-000001276635
NLA-100-0005-000001560635
NLA-100-0004-000001973723
NLA-100-0003-000001257723
NLA-100-0002-000001670811
NLA-100-0001-000001954811
-
Now Up-to-Date
v3.5+
BNA-350-0100-000017152800
v3.5
BNA-350-0001-011873529747
Serial Numbers for Now UpToDate 3.5.x, where (0≤x≤9)
UDA-35x-1000-000001533052
UDA-35x-0900-000001122204
UDA-35x-0800-000001582268
UDA-35x-0700-000001171420
UDA-35x-0600-000001631484
UDA-35x-0500-000001220636
UDA-35x-0450-000001450668
UDA-35x-0400-000001680700
UDA-35x-0350-000001039820
UDA-35x-0300-000001269852
UDA-35x-0250-000001499884
UDA-35x-0200-000001729916
UDA-35x-0150-000001089036
UDA-35x-0100-000001319068
UDA-35x-0075-000001934084
UDA-35x-0050-000001549100
UDA-35x-0045-000001949556
UDA-35x-0040-000001220924
UDA-35x-0035-000001492292
UDA-35x-0030-000001892748
UDA-35x-0025-000001164116
UDA-35x-0020-000001564572
UDA-35x-0015-000001835940
UDA-35x-0010-000001236396
UDA-35x-0009-000001264852
UDA-35x-0008-000001293308
UDA-35x-0007-000001321764
UDA-35x-0006-000001479308
UDA-35x-0005-000001507764
UDA-35x-0004-000001536220
UDA-35x-0003-000001693764
UDA-35x-0002-000001722220
UDA-35x-0001-000001750676
UDF-35x-1000-000001394691
UDF-35x-0900-000001541443
UDF-35x-0800-000001817283
UDF-35x-0700-000001964035
UDF-35x-0600-000001239875
UDF-35x-0500-000001386627
UDF-35x-0450-000001960003
UDF-35x-0400-000001533379
UDF-35x-0350-000001106755
UDF-35x-0300-000001809219
UDF-35x-0250-000001382595
UDF-35x-0200-000001955971
UDF-35x-0150-000001529347
UDF-35x-0100-000001102723
UDF-35x-0075-000001389411
UDF-35x-0050-000001805187
UDF-35x-0045-000001236707
UDF-35x-0040-000001668227
UDF-35x-0035-000001099747
UDF-35x-0030-000001531267
UDF-35x-0025-000001091875
UDF-35x-0020-000001523395
UDF-35x-0015-000001954915
UDF-35x-0010-000001386435
UDF-35x-0009-000001872739
UDF-35x-0008-000001359043
UDF-35x-0007-000001845347
UDF-35x-0006-000001331651
UDF-35x-0005-000001947043
UDF-35x-0004-000001433347
UDF-35x-0003-000001919651
UDF-35x-0002-000001405955
UDF-35x-0001-000001892259
UDG-35x-1000-000001915383
UDG-35x-0900-000001702743
UDG-35x-0800-000001361015
UDG-35x-0700-000001148375
UDG-35x-0600-000001935735
UDG-35x-0500-000001594007
UDG-35x-0450-000001487687
UDG-35x-0400-000001381367
UDG-35x-0350-000001145959
UDG-35x-0300-000001039639
UDG-35x-0250-000001933319
UDG-35x-0200-000001826999
UDG-35x-0150-000001720679
UDG-35x-0100-000001485271
UDG-35x-0075-000001932111
UDG-35x-0050-000001378951
UDG-35x-0045-000001268319
UDG-35x-0040-000001157687
UDG-35x-0035-000001047055
UDG-35x-0030-000001936423
UDG-35x-0025-000001825791
UDG-35x-0020-000001715159
UDG-35x-0015-000001604527
UDG-35x-0010-000001493895
UDG-35x-0009-000001445951
UDG-35x-0008-000001398007
UDG-35x-0007-000001350063
UDG-35x-0006-000001431207
UDG-35x-0005-000001383263
UDG-35x-0004-000001335319
UDG-35x-0003-000001287375
UDG-35x-0002-000001239431
UDG-35x-0001-000001320575
UDJ-35x-1000-000001606549
UDJ-35x-0900-000001928469
UDJ-35x-0800-000001250389
UDJ-35x-0700-000001701397
UDJ-35x-0600-000001023317
UDJ-35x-0500-000001345237
UDJ-35x-0450-000001941653
UDJ-35x-0400-000001667157
UDJ-35x-0350-000001263573
UDJ-35x-0300-000001989077
UDJ-35x-0250-000001585493
UDJ-35x-0200-000001310997
UDJ-35x-0150-000001907413
UDJ-35x-0100-000001632917
UDJ-35x-0075-000001431125
UDJ-35x-0050-000001358421
UDJ-35x-0045-000001492245
UDJ-35x-0040-000001626069
UDJ-35x-0035-000001759893
UDJ-35x-0030-000001022805
UDJ-35x-0025-000001156629
UDJ-35x-0020-000001290453
UDJ-35x-0015-000001424277
UDJ-35x-0010-000001687189
UDJ-35x-0009-000001036501
UDJ-35x-0008-000001514901
UDJ-35x-0007-000001864213
UDJ-35x-0006-000001342613
UDJ-35x-0005-000001821013
UDJ-35x-0004-000001170325
UDJ-35x-0003-000001648725
UDJ-35x-0002-000001127125
UDJ-35x-0001-000001476437
-
Now Utilities
v5.0.1
NUA-500-0001-005930092882
Any numbers from 5.0
Serial Numbers for Now Utilities 5.0.x, where (0≤x≤1)
NUA-50x-1000-000001796096
NUA-50x-0900-000001802784
NUA-50x-0800-000001938560
NUA-50x-0700-000001945248
NUA-50x-0600-000001951936
NUA-50x-0500-000001958624
NUA-50x-0450-000001897424
NUA-50x-0400-000001965312
NUA-50x-0350-000001904112
NUA-50x-0300-000001972000
NUA-50x-0250-000001039888
NUA-50x-0200-000001978688
NUA-50x-0150-000001046576
NUA-50x-0100-000001985376
NUA-50x-0075-000001954776
NUA-50x-0050-000001053264
NUA-50x-0045-000001247144
NUA-50x-0040-000001441024
NUA-50x-0035-000001634904
NUA-50x-0030-000001828784
NUA-50x-0025-000001022664
NUA-50x-0020-000001216544
NUA-50x-0015-000001410424
NUA-50x-0010-000001604304
NUA-50x-0009-000001443080
NUA-50x-0008-000001281856
NUA-50x-0007-000001120632
NUA-50x-0006-000001959408
NUA-50x-0005-000001798184
NUA-50x-0004-000001636960
NUA-50x-0003-000001475736
NUA-50x-0002-000001314512
NUA-50x-0001-000001153288
v5.0
NUA-500-0001-005930092882
NUA-500-0001-000001153288
NUA-500-0001-000002637220
NUA-500-0001-000003098898
NUA-500-0001-000004048457
NUA-500-0001-000005219300
NUA-500-0001-000006457186
NUA-500-0001-000007152361
NUA-500-0001-000008038064
NUA-500-0001-000009597126
NUA-500-0001-000010539034
NUA-500-0001-000010539034
NUA-500-0001-000013109925
NUA-500-0001-000012227787
NUA-500-0001-000011213269
NUA-500-0001-000014335250
NUA-500-0001-000999531947
NUA-500-0001-000019201700
NUA-500-0001-000018479633
NUA-500-0001-000017111730
NUA-500-0001-000016973956
NUA-500-0001-000015557769
-
OmniPage
v6.0 Pro
2801a-c00-091108
p/n 872-1221-010 rev a
06244393
v5.0
2801A-C00-064596
0102E-%001705
-
Omnis 7
v3.2
†How to Create Omnis 7 v3.2 Serial Numbers
Format:
XXXX NNNNNN ?????
---- ------ -----
^ ^ ^
| | |
| | |
| Any 6 |
| digits |
| |
| |
| Checksum
| (see below)
|
CMDS (Mac Developer)
CPDS (PowerMac Developer)
CMXQ (Mac Runtime)
CPXQ (PowerMac Runtime)
How to Find the Checksum:
1. Install Omnis, using a valid s/n like "CMDS 000000 60889"
2. Using ResEdit, Open STR# ID = 1040 from "Omnis 7" and
change offset $45-$48 to CMDS, CPDS, CMXQ, or CPXQ (see above).
3. Now change offset $4A-$4F to any desired 6 digit number and save it.
4. Load your favorite debugger and set a TRAP breakpoint for _InitGraf.
5. Execute "Omnis 7" and when the break occurs, set an additional
breakpoint for CODE $8, offset $C6 of "Omnis 7".
6. Continue execution and when the breakpoint activates,
the Checksum will be in register D1.
7. Convert the Checksum hex number to decimal and write it down.
8. Exit to the finder.
9. Using ResEdit, Open STR# ID = 1040 from "Omnis 7" and
change offset $51-$55 to the Checksum you wrote down and save it.
All Done!!!
Examples:
=========
CMDS 000000 60889 (Mac Developer)
CMDS 000001 49156 (Mac Developer)
CMDS 000002 51122 (Mac Developer)
CMDS 000003 25257 (Mac Developer)
CMDS 000004 06951 (Mac Developer)
CMDS 000005 43852 (Mac Developer)
CMDS 000006 92290 (Mac Developer)
CMDS 000007 11021 (Mac Developer)
CMDS 000008 63760 (Mac Developer)
CMDS 000009 54599 (Mac Developer)
CPDS 000000 96347 (PowerMac Developer)
CPDS 000001 30500 (PowerMac Developer)
CPDS 000002 51254 (PowerMac Developer)
CPDS 000003 31273 (PowerMac Developer)
CPDS 000004 15399 (PowerMac Developer)
CPDS 000005 61581 (PowerMac Developer)
CPDS 000006 32962 (PowerMac Developer)
CPDS 000007 11087 (PowerMac Developer)
CPDS 000008 66768 (PowerMac Developer)
CPDS 000009 58823 (PowerMac Developer)
CMXQ 000000 12741 (Mac Runtime)
CPXQ 000000 48397 (PowerMac Runtime)
-
On Guard
v1.5.2
†No sn is needed, but to log in as the startup user, enter "administrator" in the name field and "admin" in the paswd field. Then you can change what options you like. I'm using it now, seems pretty good, and much more compatible than, say, Fileguard...
-
On The Air
v1.0
OTA100AAA00000118
-
OptiMem
v2.1.2
NZTA-WHQD-BJAE-ODQYB
OSOA-PFID-TOAU-GAJRB
OTNA-QGQD-UEAD-OCKSB
v1.5.6
AVFA-SHAA-LLAO-LBPUA
-
Oxyd
vAll
†Here are the first 2nd to 11 level codes:
2) 218780766 3) 10232399 4) 32882199
5) 13794470 6) 28197802 7) 17887807
8) 51761122 9) 83882268 10) 6071220
11) 58037867
Oxyd Patch
Here's the patch I found for removing the Oxyd CP. Maybe it can be added to
the new Cracks and Numbers file?
OXYD 3.4
Depending on which version you want to run (B&W or Color) you need to
alter the appropriate Data A file. (Note: this only works with 3.4; I
have no idea if it works with 3.3)
**NOTE: you require a Disk/File editor such as Norton Disk Utilites
rather than Resedit because you are editing the Data fork not Resource
fork.
EFFECT: This patch allows you to enter in the level number you want to
play,
instead of the annoying 'secret code'.
Data A Color +$0001BC48 (#113736):
Data A Mono +$0001C18A (#115082):
change: 6F6E DEC8 FFFD D823 to 614A 0080 FFF7 CFFA
and
Data A Color +$0001BC5A (#113754):
Data A Mono +$0001C19C (#115100):
change: 4CFF FFF6 to CFFF FEFA
Now you can just enter in the level number you want to play (preceded by
the appropriate number of 0's, so level 12 would be 00000012).
EFFECT: This patch allows you to press any key to remove the 'magical
tokens'
which block your path.
Data A Color +$0002C9F6 (#182774):
Data A Mono +$0002CF36 (#184118):
change: 669F to DE43
Data A Color +$0002CA22 (#182818):
Data A Mono +$0002CF62 (#184162):
change: 669F to DE43
Data A Color +$0002CA4E (#182862):
Data A Mono +$0002CF8E (#184206):
change: 669F to DE43
or
OXYD 3.4
Depending on which version you want to run (B&W or Color) you need to alter the appropriate Data A file. (Note: this only works with 3.4; I have no idea if it works with 3.3)
**NOTE: you require a Disk/File editor such as Norton Disk Utilites rather than Resedit because you are editing the Data fork not Resource fork.
EFFECT: This patch allows you to enter in the level number you want to play,
instead of the annoying 'secret code'.
Data A Color +$0001BC48 (#113736):
Data A Mono +$0001C18A (#115082):
change: 6F6E DEC8 FFFD D823 to 614A 0080 FFF7 CFFA and
Data A Color +$0001BC5A (#113754):
Data A Mono +$0001C19C (#115100):
change: 4CFF FFF6 to CFFF FEFA
Now you can just enter in the level number you want to play (preceded by the appropriate number of 0's, so level 12 would be 00000012).
EFFECT: This patch allows you to press any key to remove the 'magical tokens'
which block your path.
Data A Color +$0002C9F6 (#182774):
Data A Mono +$0002CF36 (#184118):
change: 669F to DE43
Data A Color +$0002CA22 (#182818):
Data A Mono +$0002CF62 (#184162):
change: 669F to DE43
Data A Color +$0002CA4E (#182862):
Data A Mono +$0002CF8E (#184206):
change: 669F to DE43
OXYD Magnum! 3.5
# Allows you to enter the level number you want to play instead of the secret code (when entering level, pad with zeros to make 8-digit code (e.g. 00000012)) - open "Data A Color" or "Data A Mono" with Norton's Disk Editor - search for D855 80D4 ED58 DBD4 E9DA (offset $00016C8A or $000161CA) change to 68FF EF6E E49F EF70 D845
-
PageNow
v1.0
800427536402
-
PageTools
v2.0
PME-200-001-422-003812
PMU-200-005-357-101695
-
Paint Alchemy
v2.0
100110824578
100400428880
-
Painter (Fractal Painter)
v4.0
PM400RAZ0000455-EPCK-001-000UUUU
v3.0
PM999RAZ9999999-GFLB-999
PM300NAZ0008665-RYKA-001
-
Panorama
v3.0
All fields blanks:
12345678X-1241805776-ABCDEFG
12345678X-736530866-ABCDEFG
00000000X-1229465198-ABCDEFG
00000000X-724190288-ABCDEFG
Name :Registered
Organization :ACME
Phone :(555) 555-1212 <--(don't forget space after ")")
†EFFECT: This will remove the "match the monsters" box. HOW TO: LOCATE 'CODE' ID 2 FIND Offset $002E
From: 4EBA 1106
To: 4E71 4E71
PATHWAYS OF DARKNESS (v1.0 I think)
EFFECT: This will allow you to play even after you enter the wrong sequence of monsters three times.
HOW TO: LOCATE 'CODE' ID 2 FIND Offset $0036
From: A9F4
To: 4E71
PATHWAYS INTO DARKNESS (note - somepeople say this doesn't work)
EFFECT: You don't have to worry about the dialog any more.
HOW TO: Open the CODE resource with ID 2 and jump to offset $2E.
Change from $4EBA to $6008
Pathways Into Darkness 1.1
# disable modification checking code - CODE 1, offset 02CE - change 67 to 60 # bypass monster sequence dialog - CODE 2, offset 11EC - change 4EAD 04E2 to 6600 012C # fix "Divide By Zero" bug - CODE 5, offset 4BD4 - change 3228 0006 48C1 to 7200 3228 0006 - CODE 5, offset 4BFE - change 3228 0006 48C1 to 7200 3228 0006 - CODE 5, offset 4C28 - change 3228 0006 48C1 to 7200 3228 0006 # Allows save anywhere, not just at a save rune - CODE 2, offset 0706 - change 6716 to 6516 ? Gives whatever weapon you have unlimited ammo - CODE 6, offset 5952 - change 6774 to 6074 ? increase healing rate by a factor of six & adjust internal game time to compensate - CODE 7, offset 2404 - change 0006 to 0002 - CODE 7, offset 3410 - change 6270 to 20D0 - CODE 7, offset 2608 - change 6270 to 20D0 - CODE 7, offset 2618 - change 6270 to 20D0 - CODE 7, offset 262C - change 3138 to 1068 - CODE 7, offset 263A - change 6270 to 20D0 - CODE 7, offset 2C0A - change 0006 9780 to 0002 3280 - CODE 7, offset 2C16 - change 0009 E340 to 0003 4BC0 ? increase maximum health points accrued based on treasure picked up - CODE 6, offset 2210 - change E588 to E788 - CODE 6, offset 221C - change 003C to 0064 ? increase efficacy of Violet Potion by x4 - CODE 6, offset 230D - change 3C to 0F ? increase game speed by removing multiple key checking - CODE 1, offset 0352 - change C046 to 4240 # a special "Terminator" set of saved games (1500 hp, lots of weaponry, extra crystals, etc) is available from me by sending some mail to my address, geoff@tara.apana.org.au
Pathways Into Darkness 2.0 (PPC)
bypasses manual-look-up - open the data fork with a sector editor - offset $000184D4 (# 99540) - change 4182 02EC to 4800 02EC - offset $0001B55C (#111964) - change 4180 0030 to 4800 0030 ? activate hidden 'turbo' modes - during game play, hold down Control and type: - turbo (puts game into high speed) - carnage (shows 'score' screen) - reset (resets time-elapsed clock)
Pathways Into Darkness 2.0 (68k)
bypasses manual-look-up - CODE 1, offset 0396 - change 6D to 60 - CODE 2, offset 10C4 - change 67 to 60 ? activate hidden 'turbo' modes - during game play, hold down Control and type: - turbo (puts game into high speed) - carnage (extra monsters?) - reset (resets time-elapsed clock)
-
Pegleg
v1.0.5
4-AD-3322-NRK-2
v1.0-1.0.4
8-AJ-3122-NHA-8
-
PerFORM Filler Pro
v1.0
PROMAC3LFLR1127929306
Registration 501127 PMF
-
PGA Tour Golf II
v1.0
†PGA Tour Golf II 1.0
Any answer will work in the length dialog box. - CODE 4, offset 45CC - change B26E FFFE to B241 4E71 ? Cheat to hit a driver 500 yards - at any time, type "abbacab"
-
Phone Pro
v2.0
AZ10035531
-
PhoneBook Plus
v3.0.4
Last Name :Registered
Password :VDVEEMXDNVIMGM (or IOKTLER97OTE1T)
Last Name :John Doe
Password :SNIJQLZXKKZWB (or O7KKE32FMI5I5)
Last Name : <---(3 <option>-spaces)
Password :VQUPLLTOCYEAI (or X8VBFUIIPBOT9)
Last Name :=-BOOK-WORM->
Password :DIFFERZDMQQH (or DMAGZZDT34M6)
-
Photobot
vAll
PBMC@B094@XCPX4
-
PhotoDeluxe
v1.0
HUW100R7101023-992
-
PhotoFix
vAll
PX9510037
-
PhotoMatic
v2.0
4K2M-2K4-K2TC
-
PhotoSpot
v2.0.2
PS15-2500257
-
Pixel Putty Solo
v1.0.1-1.2.4
PP-001-03689-A
-
PixelPaint Pro
v3.0.2
000000000231
-
Planet Color
v1.5.8
893PC10-2444-427
-
Planet X
v1.2.2
yteyWZIwB5NPHeGF
-
Player Pro
v4.5
544800824
v4.3
00003400248
†••• Version: "4.3" •••
Crack for Player PRO 4.4.2 Fat:
---------------------------
Register Code = 123****900 (Such as 1231111900 or 1232222900)
If it makes your mac system down after registering, then
restart your mac and :
Open Player PRO 4.4.2 Fat in ResEdit
CODE ID=7 :
find at offset 32BA
change from 670C to 671A
-
PopUpFolders
v2.0.1
13504-649669-120706
-
Poser (Fractal Poser)
v1.0.1
FM100NAZ0001902-VAGA-001
v1.0
FM100NAZ0002026-DYVN-001
FM100NAZ0001902-VAGA-001
-
Power Translator Spanish
v1.0
PTSMA004852
-
PowerFPU
vAll
101-518675
-
PowerIRC
vArchive
†Password protected: 3b58f60b<62983e38
-
PowerScan
v2.0.5
Reg Seed#6F312122 (see below to change)
Reg Code#4134551C205 (205 is optional)
†Run the program and write down the first 8 characters of the Registration Seed number, then quit the program. Open the 'Pref' #128 of the file "PowerScan 2.0 Prefs" which will now be in your "Preferences" folder with a resource editor (ie Resorcerer or ResEdit) at offset $170 (#368) you should see the 8 characters of the Registration Seed number that you wrote down in the raw hex dump - replace this longword with $6F312122 and save the changes. you can now use the Seed/Code number info given above.
*** Detailed Info for Programmers/Hackers ***
The protection scheme used is of suprisingly high quality. The first time you run the program it generates a random long value called the "Registration Seed" and stores it in the prefs. You then register with the author (by giving him both the seed and the version number of PowerScan that you have) and he sends you back a "Registration Code" which enables you to register that version of the program (so long as you have not deleted the prefs file that is…). Whenever a new release is issued you are simply asked to find your old registered copy of PowerScan and it will register the new version using the info from it.) The reason why this protection scheme is good is that a given code only works for a single version with a certain seed (which the user cannot enter) - by using this scheme the author can change his protection scheme every release if he so chooses while not affecting previous registered users unless they have lost their old registered powerscan or the version for which they have the code. The copy protection scheme implemented in version 2.0.5 is done in three distinct steps:
1) Checksum memory containing the registration code being executed as follows:
(assume CodePtr is a pointer to an array of bytes)
codePtr = address of CODE#3 'Initialization'
length = 7844; // the number of bytes to checksum: 7844=Size(CODE #3) for v2.0.5
cs = 0; // checksum is a unsigned longword initially set to zero
for (index=1;(index<=length);index++);
{
cs += codePtr[index]^index; //where ^ is the XOR/EOR operator.
cs = cs<<3;
}
// cs=0x877AA4BB1 for v2.0.5
/* one of the main difficulties of figuring out a SN# for this app is obtaining the correct value of this checksum, since any debugger breakpoint or code modification within the range being checksummed will completely throw off the number generated -- thus you have to _recognize and understand_ exactly what is being done and why, and then deduce that you can either write some code to do it yourself (too much work) or look to see if the author made any mistakes/oversights by calling any subroutines outside of the range being checksummed after this number was calculated… sure enough he did, so I just put a breakpoint in one of these subroutines and looked where I knew the checksum value was being stored.
the breakpoints I used were:
68K t 00EE9888 R 'CODE 0002 1A14 Utilities'+23E8
68K t 00EE98AA R 'CODE 0002 1A14 Utilities'+240A
68K t 00EE98FC R 'CODE 0002 1A14 Utilities'+245C
*/
2) Take the first 8 digits of the Registration Seed (which is a hexadecimal long - in my case $6F312122) combine it with the fixed/preset long value $A9204A57 to get the "target" value as follows:
target=Combine1(0x6F312122,0xA9204A57); //where Combine1 is the routine given below
// target=0xC6F4544A in this case;
3) Take the first 8 digits of the Registration Code (an unknown at this point) and combine this value (according to the function Combine2) with the checksum value ($877AA4BB1) to generate a value to compare with the target value - if they are equal then the Registration Code is valid.
if (0xC6F4544A==Combine2(regCode,0x877AA4BB1) then Registration Code is valid.
Thus to figure out the Registration Code we need to find an inverse function Combine2Inverse such that:
regCode=Combine2Inverse(target,checksum);
//0x4134551C =Combine2Inverse(0xC6F4544A,0x877AA4BB1); in this case.
Upon Registration a 'Reg ' #128 resource is created in the app it contains:
+$00 Registration Seed
+$04 Registration Code
+$08 ?
+$0C Length byte followed by mangled user name
The Registration Code is actually supposed to be 11 characters, the first 8 being significant and the last three not significant as of 2.0.5, would simply be the version number (205 in our case). The last three characters do not seem to be stored anywhere in the application, thus it leads me to believe that the author simply chooses the fixed magic ($A9204A57) number such that it exactly comphensates for any changes in the registration code (and thus the code checksum) introduced in future versions.
Furthermore the author mangles your name in the exact same way as Combine2 except that he does it against his copyright string.
The Combine2Inverse function and all those used above are listed below:
*** Listings/Snippets ***
Byte GetByte(unsigned long theNum,short whichByte) //whichByte=0..3 0=MSB,3=LSB
{
return (Byte)((theNum<<(whichByte*8))>>24);
}
unsigned long SetByte(unsigned long theNum,short whichByte,Byte theByte)
for (i=0;i<4;i++) result=SetByte(result,i,GetByte(theNum<<i,i));
return result; // ie result[i]=MSB(theNum<<i);
}
unsigned long Combine1(unsigned long regSeed,unsigned long fixedNum)
{
unsigned long mangled,result=0x00000000;
Byte tempByte,lastByte=0x00;
short i;
mangled=Mangle(fixedNum); //$A9204A57 mangles to $A952A449
for (i=0;i<4;i++)
{
tempByte=GetByte(regSeed^mangled,i);
result =SetByte(result,i,tempByte-lastByte);
lastByte=GetByte(regSeed,i);
}
return result;
}
unsigned long Combine2(unsigned long regCode,unsigned long cs)
{
unsigned long mangled,result=0x00000000;
Byte tempByte,lastByte=0x00;
short i;
for (i=0;i<4;i++)
{
mangled=Mangle(cs);
tempByte=lastByte + GetByte(regCode,i);
lastByte=tempByte ^ GetByte(mangled,i);
result=SetByte(result,i,lastByte);
}
return result;
}
unsigned long Combine2Inverse(unsigned long target,unsigned long checksum)
{
unsigned long mangled,result=0x00000000;
Byte tempByte,lastByte=0x00;
short i;
for (i=0;i<4;i++)
{
mangled=mangle(checksum); //$877AA4BB1 mangles to $870E1D3A
tempByte=GetByte(target^mangled,i);
result=SetByte(result,i,tempByte-lastByte);
}
return result;
}
-
PowerTrax
v1.2
267048
SSI-92-2031
E-34502439249
Password "PowerTrax"
-
Practica Musica
v3.0
321471
v2.295
226835
-
Preprint
v1.5.1
11-1009-200108413
v1.0/1.5
11-1009-200021734
02-0001-100000000
11-1000-200027072
-
Presenter Pro (VIDI)
v3.1.3
Serial No. 30C5766
148C421VW (access code)
-
PressMarks (Quark)
v1.0.6
001139
-
Print Central
v3.0.5
65-3054-000915595
-
Print Tools (Quark)
v1.0.1
815715147
-
Pro Calc
v1.3.1
0000000416 'Anonymous'
† To register: bring up the about box, then hold down the
option key and click the 'Register…' button.
Note: this program is now called CalcWorks
-
ProTerm
v1.0.x
Serial #: 000000347
Key: 0000015001
-
Quark Xpress
v3.x.x
XG50002863
XR22000765
XR22246199
XU23262295
XU23326276
XU30435247
XU30435782
XU43158960
XU43914334
XU43950295
XU44134121
XU44267530
XU44317350
XU50002863
XU51210588
XU51636790
XU51785218
XU51849192
XU52404768
XU52443418
XU52628863
XU52911967
XU52928917
XU53277674
XU55081085
XU55082842
XU55082949
XU55404875
XU56693459
XU57046139
XU57046246
XU58494583
XU60541345
XX51123585
†** TIP **
Use a number that you know works and add 107 to it.
If you replace XU with XM the installer accepts the SN and I believe installs
a multi-user version.
QuarkXpress Network Bypass:
(as of 6/29/91)
For each additional copy you need to run on the network do the following:
- Make a copy of the original program.
- Open the copy with ResEdit and open the DATA resources.
- Now open the DATA ID 0 resource.
- Search for the string QuarkXPress (check spelling and case).
- The next character after the string is a "<" symbol.
- Change the "<" character to the character "1" for the second copy you want
to run on the net and to "2" for the third copy and so on.
- Now close ResEdit and save your changes.
NOTE: For each additional copy you want you MUST make a copy of the original
to modify. That should get you on your way to lots of copies on the net.
also any serial numbers from the gamma should work just change the first two
letters to XU instead of XG
serial numbers from 3.0 should work fine also if you use the updater it will
ask if you want to change the current SN to another SN (great for getting an
additional SN)
-
QuickBooks
v3.1
1001262854
v3.0
100-284-7950
-
QuickBooks Pro
v3.1
1000 816 361
-
QuickDNS Lite
vAll
Serial:1098018670
Code: 4294967295
-
QuickFlix
v1.1.1
VF160547-20235
-
QX Tools
v1.0
QMU-100-001-915-10796
-
RAM Disk Saver
v2.0
158100157
-
RAM Doubler
vAll
†No MasterDisk
CODE 2, Offset 1752
6632 -> 6032
-
RayDream Designer
v4.0.3fc
DM-403-1-2051-31836
DM-403-1-2116-14832
v3.1.1
RD-301-1-2116-14832
v4.0
RD-403-1-9999-24894
-
ReadySetGrow!
v1.0
20475
-
Realmz
v2.0
SN#11603111 RC#7252020 (Min for this SN#)
SN#11603111 RC#7252048 (Max for this SN#)
†Registration Code = any number within the range 104+INT(SN/24)*15 +/- 14 ,where SN is the serial number.
***
ie if SN=11603111 then RC=any number in the range 7252034 +/- 14
Another:
Each Realmz application has a unique serial number which is displayed on the
title page (upper left corner I think). What you're looking for is the
registration code.
To obtain the registration code follow these steps:
1. Find & note the serial number (SN).
2. Divide the SN by 24.
3. Remove all numbers to the right of the decimal point.
4. Multiply by 15.
5. Add 104.
Enter this registration code on the title page, then enter any name. Realmz
is now registered.
Realmz Serial Number info
-------------------------
You may enter '911' as the registration code when registering realmz to change the serial number. Upon doing so you may enter any long value for a SN# such that (SN#>>23)&1=1 [ie: bit 23 must be set] and - although not strictly required - it is probably wise to assume that the SN# should be positive. The following algorithm is used to compute the serial numbers:
enum {Realmz,Assault,Prelude,Castle};
Str31 name[]="\p<Your Reg Name Here>"; //name<=26 characters
Str15 regCodeStr;
void GenerateSN(short product)
{
long nameNum,divisor,multiplier,regCodeNum;
short i;
nameNum=StringToNum(name);
// StringToNum() is well defined even for non-numeric strings and is equivalent to:
/*
nameNum=0;
if (name[0]!=0)
{
if ((name[1]=='+')||(name[1]=='-'))
{
for (i=2;i<=name[0];i++) nameNum=(nameNum*10)+(name[i]%16); //note %16 == &0xF
if ((name[1]=='-') nameNum*=-1;
}
else for (i=1;i<=name[0];i++) nameNum=(nameNum*10)+(name[i]%16);
DebugStr("\pValid serial numbers are the following number +/- 14;G");
DebugStr(regCodeStr);
}
-
Realmz Assault on Giant Mountain
v2.0
0000017663 Doom
0705389594 Anonymous
1717142171 Fantasoft
†Warning: The above SN# info has been comprimised as of version 2.0.3 or higher. Some asshole(s) posted the info on the internet and the author apparently took some countermeasures - so you'll just have to suffer until (if i decide to) get around to reverse engineering it again.
-
Rebel Assault
v1.0
†Rebel Assault 1.0
Level pass-codes EASY NORMAL HARD - Ch. 2 = bossk bothan bordok - Ch. 3 = engret herglic skynx - Ch. 4 = ralrra leeni defel - Ch. 5 = frija thrawn jedgar - Ch. 6 = lafra lwyll madine - Ch. 7 = derlin mazzic tarkin - Ch. 8 = motlok julpa mothma - Ch. 9 = morag morrt glayyd - Ch.10 = tantiss muftak ottega - Ch.11 = oswafl raskar rishii - Ch.12 = klaaty jhoff irzina - Ch.13 = irenez ithor karrde - Ch.14 = lianna umwak vonzel - Ch.15 = pakka orlok ossus - end = narval nkllon malani ? Activate "Yoda's Power Mode" - go to Game Options - hold down the shift, control, option and command keys - triple-click on the space *between* the Rapid Fire and Shut Down Apps check boxes - you'll see a "Yoda's Power Mode" check box. Check it! - skip to any level by pressing 1 through 9 for those chapters and A through F for the rest - pressing the + DECREASES damage and hitting - INCREASES your damage ? patch to allow use with FWB's "CD-ROM Toolkit" - copy the Rebel Assault application to your hard drive - open the STRS 0 resource with ResEdit - after the final 0A00, *add* the following: 5265 6265 6C20 4173 7361 756C 743A 5245 4245 4C3A 2573 3B31 00 - CODE 4, offset 39E8 - change 2F3C 0000 2064 to 2F3C 0000 2152
-
Red Baron
v1.0
†Red Baron 1.0
When playing on a recent-model Mac (in particular, any model since the LCIII), using mouse control sends you into non- survivable spin on any Mac. - FIXED by turning off mouse control and flying with the keyboard by using the *undocumented* keystroke Option-D.
-
Replica
v1.0
RPM-0010-0342-38QD
-
Roaster
vAll
111259
-
Rosanne
vAll
45101339
-
Route 66
v1.5
28JSSV4559813 Application
1JWKR80679435 USA
M-U-100011Z ???
Route 66: SignPost application:
28070170FTQQ5
27855JOED1560
284396555EUGG
Route 66:Switzerland & Austria QBEW201358857
Route 66:France 2181327BBPS39
Route 66:Germany 2IHTK01558020
Route 66:Europe 23RFYW4966530 2349ETDC92898
Route 66:Italy 201356294NPQU
Route 66:USA 251CFUD686155
Route 66:Eastern Europe 1NMQR34217996
-
SaberLan
vAll
License:AEL-03-0001-100
Serial:AEL122998.100
-
Satellite 3D
v1.5
420491
-
ScanPrep Pro
v2.0.2
IXP-61082016-BK4
-
ScanTastic
v4.0
STPS4-1435174855
STPS4-625243912
-
ScrapIt pro
v4.2
name:'Anonymous', Copies:1, Code:'61-9-969'
name:'Anonymous', Copies:50, Code:'3050-450-969'
†The protection scheme is as follows:
Name:'<nameStr>'
Copies:n , where n>0
Code:'<num1>-<num2>-<num3>'
where:
num1=multiplier*n, where, for ScrapIt Pro multiplier=61.
num2=n*length(nameStr)
num3=Sum(nameStr[i]), where i ranges from 1..length(nameStr)
note: The Code field must be at least 7 characters (including dashes), but since only the numerical value of num1..3 is important you may pad any or all of the subfields with zeros as necessary.
Thus for NameStr='Anonymous' and Copies=n=1 we have:
num1=61
num2=9
num3=2*('n'+'o')+'A'+'y'+'m'+'u'+'s'=969
thus a valid Code is any of '61-9-969', '061-009-969', '0061-0009-0969', ect...
-
ScreenShot
v2.0.1
2020000000078
-
SCSI Director
v4.0.1b3
CM-600931
-
Seize The Day
vAll
ID# 9312M00014 UNLOCK KEY - Q1B9J
-
Shade III
v1.0
0429785090
-
ShadowWraith
vCD
6551SWM104898-R1
6704SWM107602-R1
3055SWM100686-R1
-
SignPost Europe Map
v1.0
2349ETDC92898
-
SignPost USA Map
v1.2
USA-251CFUD686155
-
SimCity 2000
vAll
†The cheat is activated when you issue a bond. Simply issue a bond and then
immediately repay the bond. You will now have added a kewl million bucks to
your money plus the value of the bond.
I could not be bothered to change the many routines involved to prevent money
being subtracted when spent. There were simply too many.
and you'll get $500,000 and all technologies enabled.
SimCity 2000 1.0
Raise $1 million by issuing a bond and immediately repaying it - CODE 4, offset 3376 - change 04B9 0000 2700 to 06B9 000F 4240 ? Enable all technologies & get $500,000 - go into "full zoom" mode - type: porntipsguzzardo - after the first time, typing 'ardo' gives you another $500k # an updater to v1.1 is currently available at most mac archive sites
SimCity 2000 1.1
Enable all technologies & get $500,000 - drag the 'Maps' window out of the toolbar so that it is the front-most (active) window - type 'pirn' - click once on the status bar (its the small horizontal bar thats usually to the right of the toolbar, shows the active tool and also the current weather) - type 'topsguzzardo' - after the first time, typing 'ardo' gives you another
-
Smaller Installer
v1.1.1
Product Name:'A', License#'3127136632'
†(note to myself:License #=base 8 reversed)
-
SnapMail
v2.0
' -8E6C6183 10'
-
Snatcher
v1.0
104321
-
SndConverter Pro
v2.2
065016413435 'Anonymous'
-
SoftWindows
v2.0
2500-6666-2112-1492
2500-0004-1485-1139
2500-0003-4575-1095
2500-0006-7278-7015
-
Sony Hybrid CD_ROM
v1.2
HYB2-120-0-553B2B16
-
Sound Edit Pro 16
v2.0
30120-0255-4475-41877
v1.6.x
SSM100-4604-1072-4078
SSM100-4611-8075-2069
†Sound Edit Pro:
with this crack, you can start sound edit pro 1.0.x with an powermac:
Version 1.0:
hex: 66064A0767 -> 4E714E7160
Version 1.0.5:
hex: 66064A0667 -> 4E714E7160
-
Spanish Assistant
v1.0
M1102424
M1104116
-
Speed Doubler
v1.0.1
v1.0
†SpeedDoubler 1.0.1
+1900
6632 - 6D32
••• Version: "1.0" •••
Removes the need for an inserted disk:
Code 2 +1618
6632 -> 6032
-
Spin Doctor
v1.0
703-221-0616
†'CODE' #3 +591E 6702->4E71.
Allows you to enter anything (or nothing) for the "enter serial number" dialog.
-
SPSS Base
v6.1
12345
-
Square One
v3.0
SQ3-00921-5991
-
Squizz
v1.0f
801652
801538
-
StarDate
v1.0
ESM-10379-8830
-
Starry Night
v1.0.2
SP15590-13611170
SP99930-99999960
SP28000-28000000
SP37000-37000000
SP46000-46000000
SP55000-55000000
SP55550-55555500
†Format:
SPaaaa0-bbbbbbb0
---- -------
Where "aaaa" is any number from 1559 to 9993 (inclusive) where the sum of its digits are evenly divisible by 10
and
where "bbbbbbb" is any number from 1361117 to 9999996 (inclusive) where the sum of its digits are also evenly divisible by 10.
Examples:
SP15590-13611170
SP99930-99999960
SP28000-28000000
SP37000-37000000
SP46000-46000000
SP55000-55000000
SP55550-55555500
(It will store your registration info in an invisible file named "Sienna
-
StatusMac
vAll
SMR25168 25 Users
-
Strata Instant Replay
v1.0
I286243253831
-
Strata Media Paint
vAll
M12309000011
-
Strata Studio Pro
v1.7.5 Blitz
A466248403601
vAll
A156241377081
A466241527321
†••• Version: "All" •••
The Serial Number follows this pattern: A**6241-----1. The "**" is representitive of one of the following sequences: 02,15,28,31,44,57,60,73,86,99. Plug one of these where the stars are.
In the "-----" space enter either of these sets of numbers: 37708 or 79824.
Using this method you can yield over twenty copies.
To do this edit the 'V4sn' resource. Be sure to make it the same length (14 bytes including the beginning length byte=$0D).
-
Strata Virtual 3D
vAll
V826243977191
-
StrataVision 3D
v4.0
D256246636041
-
Studio Pro
vAlias
Please see the entry Strata Studio Pro
-
Studio/32
v1.2
3006127841
-
StuffIt Deluxe
v3.5.1
DLXC-948-083611
v3.5
DLXB-793-050000
†••• Version: "3.5" •••
A StuffIt 3.5 serial number can be generated in the following manner:
DLX?-***-nnnnnn
Where:
? is an alphanumeric character (all alphabetic's are considered upper case)
*** is a three digit number calculated by adding the ASCII of the ?
(alphanumeric character) to 727
nnnnnn is any six digits.
Example: DLXZ-817-123456 or DLXA-792-123456.
v3.0 beta
Use any disk editor.
Search for: 1107 02FF D663 0ED4
Replace with: D660
Eliminates the expiration date.
v3.0x
To change the registration info, edit the data fork of StuffIt Deluxe. The
serial number is a 4 byte hex value at offset $144. If you want to find out
what serial number you used, take the negative if it was a 'B' serial number
and subtract 50000 from it. Your name follows the serial number with a
preceding length byte. You can just change the serial number bytes to 0, run
the program and reregister.
KRAK magic menu
Stuffit Engine Patch
Here's a nifty patch I made to "fix" the Stuffit Engine so that it no longer
asks "this archive is corrupted, do you wish to continue working with it?"
whenever I use the Magic Menu "Expand" command to expand old archives.
(Interstingly enough in this dialog, yes means yes and no also means yes.)
If you don't know what I'm talking about then you don't need this patch.
However, if you find yourself in situations unpacking multiple archives from
the MagicMenu, and have cursed Stuffit's stupidity in refusing to recognize its
†To register bring up the about box and option-click on the icon on the right.
My SN# was 180101 (I don't believe this is used) the Registration Key was 2103171921
which comes from the 'magic' number (a constant initialized by the DATA resource) $4D8EEEF5=#1301212917 which maps to 2103171921=RK under the transformation rules that the first 5 and last 5 decimal digits are reversed and concatenated.
Open the resource 'LOST' and inside resource #128, you will see your personalization information. The first two bytes are the checksum, the next byte is the length of the personalization information. The program verifies the checksum when it starts up, so if you change it (not reset it), it will quit. To reset the personalization, just change the checksum (first two bytes) to $FFFF and then delete the rest of the data. Save your handy work and run the program.
I have not tested to see if it checks for a certain serial #, but 0123456789 seems to work every time for me. It also seems to take '0123' as a valid serial number, so I don't think that is checking the serial number against anything.
-
Transjammer
vI & II
82-50195-51793-52051
-
Tree Painter
v3.0
232607
-
Triazzle Animated Puzzle
vAll
TRZ-41257-9637
SPC-10002-0104
-
TurboCD
v1.1.7
916A885B
-
TypeCaster
v1.0
100001123725
300701722461
v1.0b
100100310040
-
Typestry
v2.1.1
1800172168
1800159111
3824455642
-
TypeStyler
v2.0.3
†1) Go into ResEdit or some other Resource manipulator.
2) Erase SIZE code resource ID 0.
3) Open SYSP code resource 1989, erase all the hex components so that the size of the the resource is 0.
4) Now launch up TypeStyler and put your name in...
-
U-Page
v4.0.1
0002-3373-0867-2034
-
Ultima III
v1.2
Reg Code Name
-------- ----
SVUGLXRE Lord British
MKDYNAKS Anonymous
HKCXLVUG Mr. Anonymous
KKWSNNXJ Mr. {Bogus}
-
UltraFind
v1.x-2.x
2981460 'Doom'
4675320 'Anonymous'
-
VB GraphMaster
v1.1.2
NFR 11200159
-
Vellum 3D
v2.7.0
#V#M-0081-2.70
v2.1.2
01399
-
VersaTerm Pro
v5.0.4
338815
-
VideoFusion
v1.6
VF160547-20938
-
VideoPhone
v1.0.2
111459
-
VideoShop (Avid)
v3.0.2
302-1028355N
v3.0
302-1028355N
-
Virtual 3D
vAlias
Please see the entry Strata Virtual 3D
-
Virtual Disk
v2.0.1
00310456
-
Virtus VR
v1.0.1
GMCAH109-000-9AC8
-
Virtus WalkThrough
v2.5.1
EEEEE000-000-DD0E
EEEEE000-001-5E9F
EEEEE000-002-A5F0
BOOKWORM-000-0D06
v2.0
EMCCC702-000-9674
AMDAA058-000-00FC
v1.1
EDVWT157-000-36F6
v1.0 Pro
ECMAA621-000-AAF2
-
Vulkan
v1.4.2
00300-00000000m
-
Warcraft
vCD
†Warcraft 1.0 to let you enter any answer into the copy protection dialog:
Change CODE 5 offset $3538 from $6708 to $4E71
-
Waterloo MacJANET
v4.0.x
40-58423E-82BCD-9324778P
-
WealthBuilder
v3.0
WM416MT63EU
†Locate CODE 72 offset 07D4
Find 6328
Change to 6028
Any text in the Registration Number field will be accepted.
Notes:
As far as I can tell, this krak works. I'm assuming that WealthBuilder 3.0 is
supposed to ask for the registration each time you start a new document. The
kraked WealthBuilder 3.0 SHOULD NOT ask for the registration information at
any other time (e.g. when opening existing documents).
Be advised that String 2 from STR# 25003 "Profile Transactions Errors" reads
"Maximum number of users for this registration number exceeded. Call
Technical Support." I have not attempted to correct the programming error that may cause this bug to manifest itself.
-
Web Weaver
v2.5.2
F%GD29ifFe82
-
WebStar
v5.5
WEB*-q497-tpP3-yret-yuwr
WEB*-q497-tpP3-yret-yvwr
WEB*-u4u7-7ru9-%rrt-8rte
WEB*-pyye-9t@r-7twr-etTR
v1.5
WEB*-yt4y-tu36-W637-ppwr
SupportID: 4-3780-ZTX
WEB*-q497-tpP3-yret-yuwr
WEB*-q497-tpP3-yret-yvwr
WEB*-u4u7-7ru9-%rrt-8rte
WEB*-pyye-9t@r-7twr-etTR
v1.2.1
v1.1
WEB*-q497-tpP3-yret-yuwr
WEB*-q497-tpP3-yret-yvwr
WEB*-u4u7-7ru9-%rrt-8rte
†••• Version: "1.2.1" •••
Patches for Webstar Software to disable serial number entry:
Web* Ver 1.1.1
Go to resource CODE 1 then Offset 3380 Change from 67 to 60
Web* Ver 1.2
Go to resource CODE 1 then Offset 3406 Change from 67 to 60
Web* Ver 1.2.1
Go to resource CODE 1 then Offset 346C Change from 67 to 60
*******************************
How to krak future versions (hopefully):
1. Using Resorcerer open up the Webstar Application
2. Select Code resources then open CODE 1 "Logic"
3. Under Routines menu...select L then LogChecK
4. Look in the LogCheck routine and you should find something like:
beq.s LogChecK+$5A (this appears as 6740 at offset 346C in ver 1.2.1)
^^^^
This number changes from version to version...however, the beq.s is encoded by t
he hex number 67. Find beq.s and change the 67 code to 60 (bra.s)
5. Close CODE 1 and save the change
6. Quit resorcerer and save changes to webstar
-
WindoWatch
vAll
5009545683
-
Woden
v1.0.1
YHSGWJ7891234
YHSGWJ1234567
†YHSGWJnnnnnnn
(Where the 'n' can be any number)
YHSGWJ7891234 (Note the letters must be CAPITOLS.
YHSGWJ1234567 (Note the letters must be CAPITOLS)
-
World Music
v2.0b
M20014-41003
†SN#='MXXXXX-XXXXX' , where X=any digit
-
X-FerIT
vAll
550035173-2 'anonymous'
-
XoftWare
v3.0
s006163
-
XP PressMarks
v1.0.6
001139
-
XP Print Tools XT
v1.0.1
815715147
-
xRes (MacroMind)
v2.0
50020-0509-0166-10804
-
ZipIt
v1.2.6
v1.2
†CODE #2
+2292 OC39->13FC
••• Version: "1.2" •••
CODE #2
+2B3A 660E->600E
+2B4A 0C39->13FC
+2B52 6614->4E71
Note that this does not actually register the program, it just makes it behave like it was registered. Also, it enables encryption!
-
ZipQuest Pro
v1.0
SN#A 10392, Reg#B-143385261
-
Zone of Avoidance
v1.0.3av
†EFFECT: Remove Copy Protection
HOW TO: CODE 9 @1A0A : 4EB9 -> 6008
Another collection of modifications to make games more fun!
****************************************
This patch allows you to have unlimited missiles:
Open CODE 4 in ResEdit
Change it at offset $4392
From: $5379
To: $6004
****************************************
This patch gives you full abilites after you finish Level 1: